My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Mega Minion Hog Rider Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Skeleton Army
The Log
Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Elite Barbarians Mega Minion Hog Rider Skeleton Army Bowler
Fireball
Goblin Gang Elite Barbarians Mega Minion Hog Rider Skeleton Army Bowler
Poison
Goblin Gang Mega Minion Skeleton Army
Lightning
Elite Barbarians Mega Minion Bowler
Rocket
Elite Barbarians Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Mega Minion Skeleton Army Hog Rider Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Mega Minion

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mega Minion Hog Rider Bowler
Arrows
Zap Elite Barbarians Hog Rider Mega Minion Bowler
Goblin Gang
Hog Rider Bowler
Elite Barbarians
Zap Arrows Hog Rider
Mega Minion
Zap Arrows Bowler
Hog Rider
Zap Arrows Goblin Gang Elite Barbarians Bowler
Skeleton Army
Bowler
Zap Arrows Goblin Gang Mega Minion Hog Rider

Defense Synergies 1 10

Zap
Mega Minion Arrows Goblin Gang Elite Barbarians Skeleton Army Bowler
Arrows
Zap Mega Minion Bowler
Goblin Gang
Zap Skeleton Army
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Arrows Elite Barbarians Skeleton Army
Hog Rider
Skeleton Army
Zap Goblin Gang Mega Minion
Bowler
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion
Elite Barbarians Skeleton Army Zap Goblin Gang Mega Minion
Goblin Gang Skeleton Army Bowler Elite Barbarians Mega Minion
Elite Barbarians Skeleton Army Goblin Gang Mega Minion Bowler
Arrows Elite Barbarians Skeleton Army Bowler
Arrows Goblin Gang Skeleton Army Bowler Zap Mega Minion
Mega Minion Zap Arrows Goblin Gang
Bowler Zap Arrows
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Bowler
Goblin Gang Skeleton Army Zap Arrows Mega Minion Bowler
Arrows Mega Minion Zap Goblin Gang
Skeleton Army Bowler Zap Goblin Gang Elite Barbarians
Skeleton Army Bowler Zap Arrows Goblin Gang Mega Minion
Elite Barbarians Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Elite Barbarians Bowler
Arrows Goblin Gang Elite Barbarians Skeleton Army Bowler
Arrows Zap Goblin Gang Elite Barbarians Mega Minion Skeleton Army Bowler
Zap Arrows Mega Minion Bowler
Elite Barbarians
Goblin Gang Skeleton Army Bowler Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Elite Barbarians Bowler
Zap Arrows Goblin Gang Elite Barbarians Mega Minion Bowler
Goblin Gang Skeleton Army Zap Elite Barbarians Bowler
Goblin Gang Skeleton Army Bowler Zap Elite Barbarians
Goblin Gang Elite Barbarians Skeleton Army Bowler
Arrows Zap Goblin Gang
Goblin Gang Skeleton Army Elite Barbarians Mega Minion Bowler
Elite Barbarians Skeleton Army
Zap Elite Barbarians Mega Minion Skeleton Army
Goblin Gang Mega Minion Skeleton Army
Elite Barbarians Mega Minion Bowler
Skeleton Army Zap Arrows Elite Barbarians Bowler
Elite Barbarians Skeleton Army Bowler Goblin Gang
Skeleton Army Bowler
Goblin Gang Elite Barbarians Skeleton Army Zap Mega Minion Bowler
Arrows Bowler Zap Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Bowler
Arrows
Arrows
Zap Arrows Bowler
Arrows Zap Mega Minion
Arrows Bowler
Arrows Zap Bowler
Arrows Zap
Goblin Gang Elite Barbarians Bowler
Zap Arrows Bowler
Zap Arrows
Elite Barbarians Bowler
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Bowler
Arrows Bowler
Arrows
Zap Arrows Mega Minion Bowler
Zap Arrows Bowler
Bowler
Arrows
Bowler
Zap Arrows
Zap Arrows Bowler
Mega Minion
Arrows Zap Bowler
Zap Arrows Bowler
Zap Arrows
Elite Barbarians Zap Arrows
Zap Mega Minion
Elite Barbarians Mega Minion Bowler
Zap Arrows
Zap Arrows
Arrows Bowler
Zap Goblin Gang Skeleton Army
Zap Arrows Mega Minion
Arrows
Goblin Gang Mega Minion Bowler
Arrows Zap Bowler
Zap Arrows
Elite Barbarians Mega Minion
Zap Goblin Gang Elite Barbarians Bowler
Zap
Zap Bowler

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