My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Inferno Tower
The Log
Goblin Gang Elite Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Musketeer Hog Rider Bowler
Fireball
Goblin Gang Elite Barbarians Musketeer Hog Rider Inferno Tower Bowler
Poison
Goblin Gang Musketeer Inferno Tower
Lightning
Elite Barbarians Musketeer Inferno Tower Bowler
Rocket
Elite Barbarians Musketeer Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Musketeer Hog Rider Inferno Tower Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Musketeer

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Musketeer Bowler
Goblin Gang
Hog Rider Bowler
Elite Barbarians
Zap Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Musketeer
Hog Rider Zap Bowler
Hog Rider
Zap Goblin Gang Fireball Musketeer Elite Barbarians Bowler
Inferno Tower
Bowler
Zap Goblin Gang Musketeer Hog Rider

Defense Synergies 3 9

Zap
Fireball Goblin Gang Elite Barbarians Musketeer Inferno Tower Bowler
Goblin Gang
Musketeer Inferno Tower Zap
Elite Barbarians
Zap
Fireball
Zap Musketeer Inferno Tower
Musketeer
Goblin Gang Zap Fireball Inferno Tower Bowler
Hog Rider
Inferno Tower
Goblin Gang Zap Fireball Musketeer
Bowler
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Musketeer Inferno Tower
Elite Barbarians Inferno Tower Zap Goblin Gang Musketeer
Goblin Gang Inferno Tower Bowler Elite Barbarians Musketeer
Elite Barbarians Inferno Tower Goblin Gang Musketeer Bowler
Elite Barbarians Fireball Bowler
Goblin Gang Fireball Bowler Zap Musketeer
Musketeer Inferno Tower Zap Goblin Gang Fireball
Bowler Zap Fireball Musketeer Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer Inferno Tower Bowler
Goblin Gang Zap Fireball Musketeer Bowler
Musketeer Inferno Tower Zap Goblin Gang Fireball
Inferno Tower Bowler Zap Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Bowler Zap Goblin Gang
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Elite Barbarians Fireball Bowler
Goblin Gang Elite Barbarians Fireball Musketeer Inferno Tower Bowler
Fireball Zap Goblin Gang Elite Barbarians Musketeer Bowler
Zap Fireball Musketeer Bowler
Elite Barbarians Musketeer Inferno Tower
Goblin Gang Bowler Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Inferno Tower Bowler
Fireball Zap Goblin Gang Elite Barbarians Musketeer Bowler
Goblin Gang Zap Elite Barbarians Musketeer Inferno Tower Bowler
Goblin Gang Bowler Zap Elite Barbarians Fireball Musketeer Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians Musketeer Bowler
Fireball Zap Goblin Gang Musketeer
Goblin Gang Elite Barbarians Fireball Musketeer Inferno Tower Bowler
Inferno Tower Elite Barbarians
Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower Goblin Gang Musketeer
Elite Barbarians Musketeer Inferno Tower Bowler
Zap Elite Barbarians Fireball Bowler
Elite Barbarians Bowler Goblin Gang Fireball Inferno Tower
Fireball Musketeer Bowler
Goblin Gang Elite Barbarians Inferno Tower Zap Fireball Musketeer Bowler
Bowler Zap Elite Barbarians Fireball Musketeer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Bowler
Fireball
Fireball Musketeer
Fireball Zap Bowler
Fireball Zap Musketeer
Musketeer Bowler
Fireball Zap Bowler
Fireball Zap
Goblin Gang Elite Barbarians Fireball Musketeer Bowler
Zap Fireball Musketeer Bowler
Fireball Zap Musketeer
Elite Barbarians Fireball Musketeer Bowler
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Bowler
Fireball Musketeer Bowler
Fireball
Zap Fireball Musketeer Bowler
Zap Fireball Bowler
Fireball Musketeer Bowler
Fireball
Musketeer Bowler
Zap Fireball Musketeer
Zap Fireball Bowler
Fireball Zap Musketeer Bowler
Fireball Zap Musketeer Bowler
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer
Zap Fireball Musketeer
Elite Barbarians Fireball Bowler
Zap Fireball Musketeer
Zap Fireball
Fireball Bowler
Zap Goblin Gang Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer Bowler
Zap Fireball Musketeer Bowler
Zap Fireball
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Fireball Musketeer Bowler
Zap Fireball Musketeer
Zap Fireball Musketeer Bowler

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