My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Skeleton Sparky
Giant Snowball
Bomber Hog Rider
Zap
Bomber Sparky
Barbarian Barrel
Bomber Rascals Giant Skeleton Sparky
The Log
Bomber Rascals Hog Rider Giant Skeleton Sparky
Earthquake
Bomber Hog Rider
Arrows
Bomber Rascals
Royal Delivery
Bomber Rascals Hog Rider Giant Skeleton Sparky
Fireball
Bomber Rascals Hog Rider Sparky
Poison
Bomber Rascals Sparky
Lightning
Sparky
Rocket
Rascals Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Fireball Hog Rider Rascals Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap The Log Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Giant Skeleton Sparky
Zap
Fireball Hog Rider Sparky Bomber Giant Skeleton The Log
Rascals
Hog Rider
Fireball
Zap Hog Rider The Log Sparky
Hog Rider
Zap Fireball The Log Bomber Rascals Giant Skeleton
Giant Skeleton
Bomber Zap Hog Rider The Log Sparky
The Log
Hog Rider Zap Fireball Giant Skeleton Sparky
Sparky
Zap Bomber Fireball Giant Skeleton The Log

Defense Synergies 2 9

Bomber
Zap The Log
Zap
Fireball Bomber Rascals Giant Skeleton The Log Sparky
Rascals
Zap The Log
Fireball
Zap The Log
Hog Rider
Giant Skeleton
Zap The Log
The Log
Fireball Bomber Zap Rascals Giant Skeleton Sparky
Sparky
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball The Log Sparky
Sparky Bomber Zap Rascals The Log
Sparky Bomber Rascals Giant Skeleton
Sparky Bomber Rascals
Bomber Fireball Giant Skeleton The Log Sparky
Fireball The Log Bomber Zap Rascals
Zap Rascals Fireball
Zap Rascals Fireball Giant Skeleton The Log Sparky
Sparky Rascals
Bomber Rascals Giant Skeleton Sparky
Bomber Zap Rascals Fireball Giant Skeleton The Log
Zap Rascals Fireball
Sparky Bomber Zap Rascals Fireball Giant Skeleton The Log
Bomber Fireball Sparky Zap Rascals The Log
Sparky Rascals
Zap Rascals Fireball The Log Sparky
Sparky Bomber Rascals Fireball
Fireball Bomber Zap Rascals The Log
Zap The Log Bomber Rascals Fireball Giant Skeleton
Sparky
Bomber Rascals Fireball Giant Skeleton The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Fireball Giant Skeleton Sparky
Fireball Bomber Zap The Log
Giant Skeleton Zap Rascals The Log Sparky
Giant Skeleton Zap Rascals Fireball The Log Sparky
Giant Skeleton Rascals Sparky
Fireball Zap Rascals
Rascals Sparky Fireball Giant Skeleton
Giant Skeleton Rascals Sparky
Zap Giant Skeleton Fireball The Log Sparky
Sparky
Rascals Giant Skeleton Sparky
Zap Fireball Giant Skeleton The Log
Rascals Giant Skeleton Fireball Sparky
Bomber Rascals Fireball Sparky
Rascals Sparky Bomber Zap Fireball Giant Skeleton The Log
Bomber Zap Rascals Fireball Giant Skeleton The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Giant Skeleton The Log Sparky
Fireball Zap The Log
Fireball Giant Skeleton The Log Sparky
Rascals Fireball Giant Skeleton The Log Sparky
Bomber Fireball Zap The Log Sparky
Fireball Zap
Bomber The Log Sparky
Fireball The Log Zap
Fireball The Log Zap
Fireball Sparky
Zap Fireball The Log Sparky
Fireball Zap
Fireball The Log Sparky
Fireball
Zap Fireball The Log Sparky
Bomber Zap Fireball The Log Sparky
Fireball The Log Sparky
Fireball Sparky
Bomber Sparky
Bomber Zap Fireball The Log Sparky
Bomber Zap Fireball The Log
Fireball Giant Skeleton The Log Sparky
Fireball
The Log Sparky
Zap Fireball The Log
Zap The Log Bomber Fireball Sparky
Fireball The Log Zap Sparky
Fireball Zap The Log Sparky
Fireball Zap The Log Sparky
Zap Fireball Sparky
Zap Fireball
Fireball Sparky
Bomber Zap Fireball The Log Sparky
Zap Fireball Sparky
Giant Skeleton Sparky
Fireball The Log Sparky
Zap Fireball
Fireball Zap
The Log Fireball
Fireball Rascals Sparky
The Log Bomber Zap Fireball
Zap Fireball Giant Skeleton Sparky
Sparky
Zap Rascals Fireball Giant Skeleton The Log Sparky
Zap Fireball
Zap Fireball Giant Skeleton The Log Sparky

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