My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider
Giant Snowball
Goblins Bomber Minions Hog Rider
Zap
Goblins Bomber Minions
Barbarian Barrel
Goblins Bomber Wizard
The Log
Goblins Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Goblins Bomber Minions
Royal Delivery
Goblins Bomber Minions Hog Rider Wizard P.E.K.K.A
Fireball
Bomber Minions Hog Rider Wizard
Poison
Bomber Minions Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber The Log Minions Tornado Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber The Log Minions

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bomber
Minions Hog Rider P.E.K.K.A
Minions
Hog Rider Bomber P.E.K.K.A
Hog Rider
Goblins Minions The Log Bomber Wizard Tornado
Wizard
Tornado Hog Rider P.E.K.K.A
Tornado
Wizard P.E.K.K.A Hog Rider The Log
P.E.K.K.A
Tornado Bomber Minions Wizard The Log
The Log
Hog Rider Tornado P.E.K.K.A

Defense Synergies 3 11

Goblins
Bomber Wizard The Log
Bomber
Goblins Tornado P.E.K.K.A The Log
Minions
P.E.K.K.A The Log
Hog Rider
Wizard
Tornado Goblins P.E.K.K.A The Log
Tornado
Wizard P.E.K.K.A Bomber The Log
P.E.K.K.A
Tornado The Log Bomber Minions Wizard
The Log
P.E.K.K.A Goblins Bomber Minions Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard The Log
P.E.K.K.A Goblins Bomber Minions The Log
Tornado P.E.K.K.A Goblins Bomber Minions
P.E.K.K.A Goblins Bomber Minions
Bomber Tornado P.E.K.K.A The Log
Tornado The Log Goblins Bomber Minions
Minions Tornado Wizard
P.E.K.K.A The Log
P.E.K.K.A Goblins Minions Tornado
Tornado Goblins Bomber
Goblins Minions Bomber Wizard Tornado The Log
Minions Wizard Tornado
P.E.K.K.A Bomber Minions Wizard The Log
Bomber Wizard Goblins Minions Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado P.E.K.K.A The Log
Wizard Goblins Bomber Minions Tornado P.E.K.K.A
Goblins Bomber Minions Wizard Tornado The Log
Wizard Tornado The Log Bomber Minions
P.E.K.K.A Tornado
Bomber Wizard Goblins Minions P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A
Bomber Wizard The Log
P.E.K.K.A Goblins Minions The Log
P.E.K.K.A Tornado The Log
P.E.K.K.A
Wizard Minions Tornado
P.E.K.K.A Goblins Minions
P.E.K.K.A
P.E.K.K.A Goblins Minions Tornado The Log
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Tornado The Log
P.E.K.K.A Wizard
Wizard Bomber
Goblins Bomber Minions Tornado P.E.K.K.A The Log
Minions Bomber Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
Bomber Wizard The Log
Wizard Minions Tornado
Bomber Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Goblins Minions Tornado
Wizard Tornado The Log
Wizard Tornado
The Log
Minions
The Log
Bomber Wizard The Log
Wizard The Log
Tornado
Bomber Minions
Bomber Wizard The Log
Bomber Wizard Tornado The Log
Minions The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Bomber Wizard
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Wizard Tornado
Minions Wizard
Bomber Wizard The Log
P.E.K.K.A
Wizard The Log
Minions
Wizard Tornado
The Log
Wizard
The Log Bomber Wizard
Tornado
P.E.K.K.A
Minions Tornado The Log
Tornado
Tornado The Log

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