My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider
Giant Snowball
Fire Spirit Bomber Barbarians Musketeer Hog Rider
Zap
Fire Spirit Bomber Royal Giant
Barbarian Barrel
Fire Spirit Bomber Barbarians Musketeer
The Log
Fire Spirit Bomber Barbarians Royal Giant Musketeer Hog Rider
Earthquake
Bomber Barbarians Hog Rider
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Barbarians Musketeer Hog Rider
Fireball
Bomber Barbarians Musketeer Hog Rider
Poison
Bomber Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Tornado Fireball Musketeer Hog Rider Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Tornado Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider
Bomber
Royal Giant Hog Rider
Barbarians
Hog Rider
Royal Giant
Fire Spirit Bomber Fireball Musketeer Hog Rider Tornado
Fireball
Royal Giant Hog Rider Tornado
Musketeer
Hog Rider Royal Giant
Hog Rider
Fire Spirit Fireball Musketeer Bomber Barbarians Royal Giant Tornado
Tornado
Fireball Royal Giant Hog Rider

Defense Synergies 1 4

Fire Spirit
Tornado
Bomber
Tornado
Barbarians
Royal Giant
Fireball
Tornado Musketeer
Musketeer
Fireball Tornado
Hog Rider
Tornado
Fireball Fire Spirit Bomber Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer
Barbarians Bomber Musketeer
Barbarians Tornado Fire Spirit Bomber Musketeer
Barbarians Bomber Musketeer
Bomber Barbarians Fireball Tornado
Fireball Tornado Fire Spirit Bomber Musketeer
Musketeer Tornado Fire Spirit Fireball
Barbarians Fireball Musketeer
Barbarians Musketeer Tornado
Tornado Fire Spirit Bomber Barbarians Musketeer
Barbarians Bomber Fireball Musketeer Tornado
Musketeer Fireball Tornado
Barbarians Fire Spirit Bomber Fireball Musketeer
Fire Spirit Bomber Fireball Barbarians Tornado
Barbarians
Barbarians Tornado Fireball
Barbarians Bomber Fireball Musketeer Tornado
Fire Spirit Fireball Bomber Barbarians Musketeer Tornado
Tornado Fire Spirit Bomber Barbarians Fireball Musketeer
Barbarians Musketeer Tornado
Bomber Fire Spirit Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Bomber Musketeer
Barbarians Musketeer
Barbarians Fireball Musketeer Tornado
Barbarians Musketeer
Fire Spirit Fireball Musketeer Tornado
Barbarians Fireball Musketeer
Barbarians
Barbarians Fireball Tornado
Barbarians Musketeer
Barbarians Musketeer
Barbarians Fireball Tornado
Barbarians Fireball
Bomber Barbarians Fireball Musketeer
Barbarians Bomber Fireball Musketeer Tornado
Bomber Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Tornado
Fireball
Barbarians Fireball Musketeer
Bomber Fireball Fire Spirit
Fireball Fire Spirit Musketeer Tornado
Fire Spirit Bomber Musketeer Tornado
Fireball Fire Spirit Tornado
Fireball Tornado
Fire Spirit Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Fire Spirit Musketeer Tornado
Fire Spirit Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Bomber
Fire Spirit Bomber Fireball Musketeer
Fire Spirit Bomber Fireball Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Barbarians Fireball Musketeer
Tornado Fire Spirit Bomber Fireball
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fire Spirit Fireball Musketeer Tornado
Fireball Musketeer
Fireball
Bomber Fireball Musketeer
Fireball
Fireball
Fire Spirit Barbarians Fireball Musketeer
Fireball Fire Spirit Musketeer Tornado
Fireball
Fireball Musketeer
Bomber Fireball Musketeer
Fireball Tornado
Musketeer
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado

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