My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Hog Rider
Giant Snowball
Bomber Barbarians Battle Ram Hog Rider
Zap
Bomber Battle Ram Inferno Tower
Barbarian Barrel
Bomber Barbarians Battle Ram Inferno Tower
The Log
Bomber Barbarians Mini P.E.K.K.A Battle Ram Hog Rider
Earthquake
Bomber Barbarians Hog Rider Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Barbarians Mini P.E.K.K.A Battle Ram Hog Rider
Fireball
Bomber Barbarians Battle Ram Hog Rider Inferno Tower
Poison
Bomber Barbarians Inferno Tower
Lightning
Mini P.E.K.K.A Battle Ram Inferno Tower
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fireball Mini P.E.K.K.A Battle Ram Hog Rider Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Fireball Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Battle Ram Hog Rider
Arrows
Fireball Hog Rider Mini P.E.K.K.A Battle Ram
Barbarians
Hog Rider
Fireball
Arrows Hog Rider Battle Ram
Mini P.E.K.K.A
Bomber Arrows Hog Rider
Battle Ram
Bomber Arrows Fireball
Hog Rider
Arrows Fireball Bomber Barbarians Mini P.E.K.K.A
Inferno Tower

Defense Synergies 0 7

Bomber
Mini P.E.K.K.A
Arrows
Barbarians Fireball Mini P.E.K.K.A Inferno Tower
Barbarians
Arrows
Fireball
Arrows Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Bomber Arrows Fireball
Battle Ram
Hog Rider
Inferno Tower
Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Bomber
Barbarians Mini P.E.K.K.A Inferno Tower Bomber
Barbarians Mini P.E.K.K.A Inferno Tower Bomber
Bomber Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Bomber
Inferno Tower Arrows Fireball
Arrows Barbarians Fireball Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower
Bomber Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Bomber Arrows Fireball
Arrows Inferno Tower Fireball
Barbarians Mini P.E.K.K.A Inferno Tower Bomber Fireball
Bomber Fireball Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Inferno Tower Fireball Mini P.E.K.K.A
Barbarians Bomber Arrows Fireball Mini P.E.K.K.A Inferno Tower
Arrows Fireball Bomber Barbarians
Arrows Bomber Barbarians Fireball
Barbarians Mini P.E.K.K.A Inferno Tower
Bomber Arrows Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Inferno Tower
Fireball Bomber Arrows Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Barbarians Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians
Barbarians Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball Inferno Tower
Bomber Barbarians Fireball
Barbarians Inferno Tower Bomber Fireball Mini P.E.K.K.A
Arrows Bomber Barbarians Fireball Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball
Bomber Fireball Arrows
Arrows Fireball
Bomber Arrows
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A
Bomber Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Barbarians Fireball
Fireball Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Bomber Fireball
Arrows Fireball
Fireball
Fireball
Fireball

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