My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider
Giant Snowball
Bats Minion Horde Hog Rider Zappies
Zap
Bats Minion Horde Zappies
Barbarian Barrel
Zappies Electro Wizard
The Log
Hog Rider Zappies
Earthquake
Hog Rider Zappies
Arrows
Bats Minion Horde Zappies
Royal Delivery
Bats Minion Horde Hog Rider Zappies Electro Wizard
Fireball
Minion Horde Hog Rider Zappies Electro Wizard
Poison
Bats Minion Horde Zappies Electro Wizard
Lightning
Electro Wizard
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Fireball Hog Rider Zappies Electro Wizard Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Rage Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Rage
Zap
Fireball Hog Rider Electro Wizard Bats Minion Horde Zappies
Minion Horde
Rage Zap Hog Rider
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Bats Zap Fireball Rage Minion Horde Zappies Electro Wizard
Zappies
Zap Hog Rider Rage
Rage
Minion Horde Hog Rider Bats Zappies Electro Wizard
Electro Wizard
Zap Fireball Hog Rider Rage

Defense Synergies 2 8

Bats
Zap Zappies Electro Wizard
Zap
Fireball Electro Wizard Bats Minion Horde Zappies
Minion Horde
Zap
Fireball
Zap Zappies Electro Wizard
Hog Rider
Zappies
Bats Zap Fireball Electro Wizard
Rage
Electro Wizard
Zap Bats Fireball Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Zappies Electro Wizard
Minion Horde Bats Zap Zappies Electro Wizard
Minion Horde Bats Zappies Electro Wizard
Minion Horde Bats Zappies Electro Wizard
Fireball
Fireball Bats Zap Zappies Electro Wizard
Bats Minion Horde Electro Wizard Zap Fireball Zappies
Zap Fireball Electro Wizard
Minion Horde Zappies
Minion Horde Zappies Electro Wizard
Bats Minion Horde Electro Wizard Zap Fireball Zappies
Minion Horde Bats Zap Fireball Zappies Electro Wizard
Minion Horde Bats Zap Fireball Zappies Electro Wizard
Fireball Bats Zap Minion Horde Zappies Electro Wizard
Minion Horde Zappies Electro Wizard
Minion Horde Zap Fireball Zappies Electro Wizard
Minion Horde Bats Fireball Zappies Electro Wizard
Fireball Bats Zap Minion Horde Zappies Electro Wizard
Zap Bats Fireball Zappies Electro Wizard
Zappies Electro Wizard
Bats Minion Horde Fireball Zappies Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Zappies Electro Wizard
Fireball Electro Wizard Zap
Zappies Bats Zap Minion Horde Electro Wizard
Bats Zap Minion Horde Fireball Zappies Electro Wizard
Minion Horde Zappies
Fireball Bats Zap Minion Horde Zappies Electro Wizard
Bats Minion Horde Fireball Zappies Electro Wizard
Minion Horde Zappies
Zap Minion Horde Electro Wizard Bats Fireball Zappies
Minion Horde Zappies
Bats Minion Horde Zappies
Zap Fireball Electro Wizard
Minion Horde Fireball Zappies
Minion Horde Fireball Zappies
Zappies Electro Wizard Bats Zap Minion Horde Fireball
Bats Zap Minion Horde Fireball Zappies Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap Electro Wizard
Minion Horde Fireball
Fireball
Fireball Zap Minion Horde
Fireball Bats Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Zap
Bats Minion Horde Fireball Electro Wizard
Zap Minion Horde Fireball Electro Wizard
Fireball Zap
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Bats Minion Horde
Zap Fireball Electro Wizard
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Bats Zap Minion Horde Fireball Electro Wizard
Zap Electro Wizard Bats Minion Horde Fireball Zappies
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball Zappies Electro Wizard
Minion Horde
Fireball
Zap Minion Horde Electro Wizard Bats Fireball Zappies
Fireball Zap Zappies Electro Wizard
Fireball
Fireball Minion Horde Electro Wizard
Zap Fireball
Zap Fireball
Minion Horde
Zap Bats Minion Horde Fireball Zappies Electro Wizard
Bats Zap Fireball Zappies Electro Wizard
Zap Fireball Electro Wizard

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