My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider Guards
Giant Snowball
Spear Goblins Bats Goblin Gang Hog Rider Guards
Zap
Spear Goblins Bats Goblin Gang Inferno Tower Guards
Barbarian Barrel
Spear Goblins Goblin Gang Inferno Tower Guards
The Log
Spear Goblins Goblin Gang Hog Rider Guards
Earthquake
Spear Goblins Goblin Gang Hog Rider Inferno Tower Guards
Arrows
Spear Goblins Bats Goblin Gang Guards
Royal Delivery
Spear Goblins Bats Goblin Gang Hog Rider Guards
Fireball
Goblin Gang Hog Rider Inferno Tower
Poison
Spear Goblins Bats Goblin Gang Inferno Tower Guards
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Goblin Gang Guards Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Goblin Gang

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Goblin Gang
Bats
Hog Rider Zap
Zap
Fireball Hog Rider Spear Goblins Bats Guards
Goblin Gang
Hog Rider Spear Goblins
Fireball
Zap Hog Rider
Hog Rider
Spear Goblins Bats Zap Goblin Gang Fireball Guards
Inferno Tower
Guards
Zap Hog Rider

Defense Synergies 3 12

Spear Goblins
Bats Zap Goblin Gang Inferno Tower Guards
Bats
Spear Goblins Zap Inferno Tower
Zap
Fireball Spear Goblins Bats Goblin Gang Inferno Tower Guards
Goblin Gang
Inferno Tower Spear Goblins Zap Guards
Fireball
Zap Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang Guards Spear Goblins Bats Zap Fireball
Guards
Inferno Tower Spear Goblins Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Inferno Tower
Inferno Tower Bats Zap Goblin Gang
Goblin Gang Inferno Tower Bats
Inferno Tower Bats Goblin Gang Guards
Fireball
Goblin Gang Fireball Spear Goblins Bats Zap Guards
Bats Inferno Tower Spear Goblins Zap Goblin Gang Fireball
Zap Fireball Inferno Tower
Inferno Tower Goblin Gang
Goblin Gang Guards Spear Goblins Inferno Tower
Bats Goblin Gang Guards Spear Goblins Zap Fireball
Inferno Tower Spear Goblins Bats Zap Goblin Gang Fireball
Inferno Tower Bats Zap Goblin Gang Fireball Guards
Fireball Bats Zap Goblin Gang Guards
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Fireball
Bats Goblin Gang Fireball Inferno Tower
Fireball Spear Goblins Bats Zap Goblin Gang Guards
Zap Spear Goblins Bats Fireball Guards
Inferno Tower
Goblin Gang Spear Goblins Bats Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Spear Goblins Zap Fireball Inferno Tower
Fireball Zap Goblin Gang
Goblin Gang Guards Spear Goblins Bats Zap Inferno Tower
Goblin Gang Guards Bats Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Guards
Fireball Bats Zap Goblin Gang
Goblin Gang Guards Spear Goblins Bats Fireball Inferno Tower
Inferno Tower
Zap Spear Goblins Bats Fireball Inferno Tower
Inferno Tower Goblin Gang Guards
Bats Inferno Tower Guards
Zap Fireball Guards
Goblin Gang Fireball Inferno Tower Guards
Fireball
Goblin Gang Inferno Tower Guards Spear Goblins Bats Zap Fireball
Bats Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Zap
Fireball Spear Goblins Bats Zap
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Guards
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Bats Goblin Gang Fireball Guards
Fireball Zap
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball Guards
Bats Zap Fireball
Zap Fireball

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