My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince
Giant Snowball
Bats Hog Rider
Zap
Bats Prince
Barbarian Barrel
Tesla Ice Wizard
The Log
Hog Rider Prince
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Prince Ice Wizard
Fireball
Tesla Hog Rider Ice Wizard
Poison
Bats Ice Wizard
Lightning
Tesla Prince Ice Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Poison Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Tornado Ice Wizard Tesla Hog Rider Poison Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Tornado Ice Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Barbarian Barrel Prince
Tesla
Hog Rider
Bats Barbarian Barrel Tornado Poison Prince
Barbarian Barrel
Bats Hog Rider Tornado Prince Ice Wizard
Tornado
Hog Rider Barbarian Barrel Poison Ice Wizard
Poison
Hog Rider Tornado Prince
Prince
Bats Hog Rider Barbarian Barrel Poison Ice Wizard
Ice Wizard
Barbarian Barrel Tornado Prince

Defense Synergies 1 16

Bats
Tesla Barbarian Barrel Prince Ice Wizard
Tesla
Bats Barbarian Barrel Tornado Poison Prince
Hog Rider
Barbarian Barrel
Bats Tesla Tornado Poison Prince Ice Wizard
Tornado
Ice Wizard Tesla Barbarian Barrel Poison Prince
Poison
Tesla Barbarian Barrel Tornado Ice Wizard
Prince
Bats Tesla Barbarian Barrel Tornado Ice Wizard
Ice Wizard
Tornado Bats Barbarian Barrel Poison Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Barbarian Barrel
Bats Tesla Prince Ice Wizard
Tesla Tornado Prince Bats Ice Wizard
Tesla Prince Bats Ice Wizard
Barbarian Barrel Tornado Poison Prince
Barbarian Barrel Tornado Bats Tesla Ice Wizard
Bats Tesla Tornado Poison Ice Wizard
Tesla Barbarian Barrel Poison
Tesla Tornado Prince Ice Wizard
Tornado Tesla Barbarian Barrel Prince Ice Wizard
Bats Poison Ice Wizard Tesla Barbarian Barrel Tornado
Tesla Bats Tornado Poison Ice Wizard
Tesla Prince Bats Ice Wizard
Bats Tesla Barbarian Barrel Tornado Poison Prince
Tesla Prince
Tornado Tesla Prince
Tesla Bats Tornado Poison Prince
Tesla Bats Barbarian Barrel Tornado Prince Ice Wizard
Barbarian Barrel Tornado Poison Bats Tesla Ice Wizard
Tesla Tornado Prince
Bats Tesla Barbarian Barrel Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Barbarian Barrel Prince
Poison Tesla Barbarian Barrel Prince
Bats Prince
Prince Bats Tesla Barbarian Barrel Tornado
Tesla Prince
Poison Bats Tesla Tornado Ice Wizard
Prince Bats Tesla Ice Wizard
Tesla Prince
Bats Barbarian Barrel Tornado Poison Prince
Tesla
Bats Tesla Prince
Tornado Poison Prince
Prince Tesla
Tesla
Tesla Bats Barbarian Barrel Tornado Poison Prince
Bats Poison Tesla Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel
Poison Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel Poison
Barbarian Barrel Poison Prince
Poison Barbarian Barrel
Poison Bats Tornado Ice Wizard
Tornado Poison
Poison Barbarian Barrel Tornado Ice Wizard
Poison Tornado
Bats Tornado Poison Prince
Poison Barbarian Barrel Tornado Prince
Poison Tornado
Poison Barbarian Barrel
Barbarian Barrel Poison
Barbarian Barrel Poison Prince
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Tornado Poison
Bats
Barbarian Barrel Poison Prince
Barbarian Barrel Tornado Poison
Poison Prince
Tornado Poison
Tornado Prince
Barbarian Barrel Poison
Tornado Poison Barbarian Barrel Ice Wizard
Poison Barbarian Barrel Tornado Ice Wizard
Tornado Poison Prince
Poison Barbarian Barrel Tornado
Poison Bats Tornado Ice Wizard
Bats Poison
Poison
Poison
Prince
Poison
Bats Barbarian Barrel Prince
Poison Tornado Ice Wizard
Barbarian Barrel
Poison Prince
Poison
Tornado Poison
Prince
Bats Tornado Poison
Bats Tornado Poison
Poison Barbarian Barrel Tornado Prince

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