My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Knight Ice Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider Bowler Ice Wizard
Fireball
Hog Rider Bowler Ice Wizard
Poison
Bats Ice Wizard
Lightning
Knight Bowler Ice Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Tornado Ice Wizard Fireball Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Bowler
Knight
Bats Hog Rider Fireball The Log Ice Wizard
Fireball
Hog Rider Tornado Knight The Log
Hog Rider
Bats Knight Fireball The Log Tornado Bowler
Tornado
Fireball Hog Rider Bowler The Log Ice Wizard
Bowler
Bats Hog Rider Tornado The Log Ice Wizard
The Log
Hog Rider Knight Fireball Tornado Bowler
Ice Wizard
Knight Tornado Bowler

Defense Synergies 7 11

Bats
Knight Bowler The Log Ice Wizard
Knight
Bats Ice Wizard Fireball Tornado Bowler The Log
Fireball
Tornado The Log Knight Ice Wizard
Hog Rider
Tornado
Fireball Bowler Ice Wizard Knight The Log
Bowler
Tornado The Log Bats Knight Ice Wizard
The Log
Fireball Bowler Bats Knight Tornado Ice Wizard
Ice Wizard
Knight Tornado Bats Fireball Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Fireball The Log
Bats Knight The Log Ice Wizard
Tornado Bowler Bats Knight Ice Wizard
Bats Knight Bowler Ice Wizard
Fireball Tornado Bowler The Log
Fireball Tornado Bowler The Log Bats Ice Wizard
Bats Tornado Fireball Ice Wizard
Bowler Fireball The Log
Tornado Ice Wizard
Knight Tornado Bowler Ice Wizard
Bats Ice Wizard Knight Fireball Tornado Bowler The Log
Bats Fireball Tornado Ice Wizard
Bowler Bats Knight Fireball The Log Ice Wizard
Fireball Bowler Bats Tornado The Log
Knight
Tornado Fireball Bowler The Log
Bats Knight Fireball Tornado Bowler
Fireball Bats Knight Tornado Bowler The Log Ice Wizard
Tornado The Log Bats Knight Fireball Bowler Ice Wizard
Tornado
Bowler Bats Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Bowler
Fireball Knight Bowler The Log
Bats Knight Bowler The Log
Bowler Bats Knight Fireball Tornado The Log
Knight Bowler
Fireball Bats Tornado Ice Wizard
Bats Knight Fireball Bowler Ice Wizard
Knight
Bats Knight Fireball Tornado The Log
Bats Knight Bowler
Fireball Tornado Bowler The Log
Bowler Knight Fireball
Fireball Bowler
Bats Knight Fireball Tornado Bowler The Log
Bats Bowler Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Tornado Bowler The Log Ice Wizard
Fireball The Log
Knight Fireball The Log
Fireball Bowler The Log
Fireball Bats Tornado Ice Wizard
Tornado Bowler The Log
Fireball The Log Tornado Bowler Ice Wizard
Fireball The Log Tornado
Bats Fireball Tornado Bowler
Knight Fireball Tornado Bowler The Log
Fireball Tornado
Knight Fireball Bowler The Log
Fireball
Fireball The Log
Fireball Bowler The Log
Fireball Bowler The Log
Fireball Tornado
Bats
Fireball Bowler The Log
Fireball Tornado Bowler The Log
Fireball Bowler The Log
Fireball Tornado
Tornado Bowler The Log
Fireball The Log
Tornado The Log Fireball Bowler Ice Wizard
Fireball The Log Tornado Bowler Ice Wizard
Fireball Tornado Bowler The Log
Fireball Tornado The Log
Bats Fireball Tornado Ice Wizard
Bats Fireball
Fireball Bowler
Fireball The Log
Fireball
Fireball Bowler The Log
Bats Fireball
Fireball Tornado Ice Wizard
The Log Fireball
Fireball Knight Bowler
The Log Fireball Bowler
Fireball Tornado
Bats Fireball Tornado Bowler The Log
Bats Fireball Tornado
Fireball Tornado Bowler The Log

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