My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker Royal Giant
Barbarian Barrel
Skeletons Knight Firecracker Bomb Tower
The Log
Skeletons Firecracker Royal Giant Hog Rider
Earthquake
Skeletons Firecracker Bomb Tower Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Knight Firecracker Hog Rider
Fireball
Firecracker Bomb Tower Hog Rider
Poison
Bats Firecracker Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Firecracker Bomb Tower Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Royal Giant Hog Rider Firecracker
Knight
Bats Firecracker Hog Rider The Log
Firecracker
Knight Royal Giant Hog Rider Bats
Royal Giant
Bats Firecracker Hog Rider The Log
Bomb Tower
Hog Rider
Bats Knight Firecracker The Log Royal Giant
The Log
Hog Rider Knight Royal Giant

Defense Synergies 5 10

Skeletons
Bats Knight Firecracker Bomb Tower The Log
Bats
Knight Skeletons Firecracker Bomb Tower The Log
Knight
Bats Firecracker Bomb Tower Skeletons The Log
Firecracker
Knight The Log Skeletons Bats Bomb Tower
Royal Giant
Bomb Tower
Knight The Log Skeletons Bats Firecracker
Hog Rider
The Log
Firecracker Bomb Tower Skeletons Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bomb Tower Skeletons Bats Knight Firecracker The Log
Bomb Tower Skeletons Bats Knight
Bomb Tower Skeletons Bats Knight Firecracker
Firecracker Bomb Tower The Log
The Log Skeletons Bats Firecracker Bomb Tower
Bats Firecracker Bomb Tower
Bomb Tower The Log
Skeletons Bomb Tower
Knight Skeletons Firecracker
Bats Skeletons Knight Firecracker Bomb Tower The Log
Bats Firecracker
Bomb Tower Skeletons Bats Knight The Log
Bomb Tower Bats Firecracker The Log
Knight Bomb Tower
Bomb Tower The Log
Bomb Tower Skeletons Bats Knight Firecracker
Bomb Tower Bats Knight Firecracker The Log
Bomb Tower The Log Bats Knight Firecracker
Bomb Tower
Bats Knight Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Firecracker Bomb Tower The Log
Skeletons Bats Knight Bomb Tower The Log
Bats Knight The Log
Skeletons Knight
Firecracker Skeletons Bats Bomb Tower
Skeletons Bats Knight Bomb Tower
Knight Bomb Tower
Skeletons Bats Knight Firecracker Bomb Tower The Log
Skeletons
Bats Knight Bomb Tower
The Log
Skeletons Knight Bomb Tower
Firecracker Bomb Tower
Skeletons Bats Knight Firecracker Bomb Tower The Log
Bats Firecracker Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log
Firecracker
Firecracker The Log
Bats
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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