My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bats Archers Goblin Gang Hog Rider Goblin Barrel
Zap
Bats Archers Goblin Gang Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Goblin Barrel Ice Wizard Royal Ghost
The Log
Archers Goblin Gang Hog Rider Goblin Barrel
Earthquake
Archers Goblin Gang Hog Rider Goblin Barrel
Arrows
Bats Archers Goblin Gang Goblin Barrel
Royal Delivery
Bats Archers Goblin Gang Hog Rider Goblin Barrel Ice Wizard Royal Ghost
Fireball
Archers Goblin Gang Hog Rider Goblin Barrel Ice Wizard
Poison
Bats Archers Goblin Gang Ice Wizard
Lightning
Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Gang Goblin Barrel Ice Wizard Royal Ghost Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Goblin Gang Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Goblin Barrel
Archers
Hog Rider Royal Ghost
Goblin Gang
Hog Rider Goblin Barrel Royal Ghost
Hog Rider
Bats Goblin Gang Archers Rocket Goblin Barrel
Rocket
Hog Rider
Goblin Barrel
Goblin Gang Bats Hog Rider Ice Wizard Royal Ghost
Ice Wizard
Goblin Barrel
Royal Ghost
Archers Goblin Gang Goblin Barrel

Defense Synergies 0 4

Bats
Ice Wizard
Archers
Goblin Gang Ice Wizard
Goblin Gang
Archers Ice Wizard
Hog Rider
Rocket
Goblin Barrel
Ice Wizard
Bats Archers Goblin Gang
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Bats Goblin Gang Ice Wizard
Goblin Gang Rocket Bats Archers Ice Wizard
Bats Goblin Gang Ice Wizard
Rocket
Goblin Gang Bats Archers Ice Wizard Royal Ghost
Bats Rocket Archers Goblin Gang Ice Wizard
Rocket
Goblin Gang Ice Wizard
Goblin Gang Archers Ice Wizard Royal Ghost
Bats Archers Goblin Gang Ice Wizard Royal Ghost
Bats Archers Goblin Gang Ice Wizard
Bats Goblin Gang Rocket Ice Wizard
Rocket Bats Goblin Gang Royal Ghost
Goblin Gang
Rocket Goblin Gang
Bats Goblin Gang
Bats Archers Goblin Gang Ice Wizard Royal Ghost
Bats Archers Ice Wizard Royal Ghost
Goblin Gang Royal Ghost Bats Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Royal Ghost
Archers Goblin Gang Rocket Royal Ghost
Goblin Gang Bats Rocket
Goblin Gang Rocket Bats
Goblin Gang
Rocket Bats Archers Goblin Gang Ice Wizard
Goblin Gang Rocket Bats Archers Ice Wizard
Rocket Bats
Goblin Gang
Bats
Rocket
Rocket Goblin Gang
Archers
Goblin Gang Bats Archers Rocket
Bats Archers Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost
Ice Wizard Royal Ghost
Rocket
Rocket
Rocket
Bats Rocket Ice Wizard
Archers
Ice Wizard
Rocket Bats Goblin Gang
Rocket
Archers Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Bats Rocket
Rocket Archers
Rocket
Rocket
Rocket
Rocket
Rocket
Ice Wizard
Ice Wizard Royal Ghost
Rocket
Bats Archers Ice Wizard
Rocket Bats
Rocket
Rocket
Rocket
Bats Archers Goblin Gang Rocket
Rocket Archers Ice Wizard
Goblin Gang Rocket
Rocket
Bats Goblin Gang Rocket
Bats Rocket
Rocket Royal Ghost

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