My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Knight Goblin Barrel Royal Ghost Electro Wizard
The Log
Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Hog Rider Goblin Barrel Royal Ghost Electro Wizard
Fireball
Hog Rider Goblin Barrel Electro Wizard
Poison
Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Royal Ghost Hog Rider Electro Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Barrel Royal Ghost

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Royal Ghost Mega Knight
Knight
Hog Rider Goblin Barrel Zap Electro Wizard
Hog Rider
Zap Knight Rocket Goblin Barrel Electro Wizard Mega Knight
Rocket
Hog Rider
Goblin Barrel
Knight Hog Rider Royal Ghost Mega Knight
Royal Ghost
Zap Goblin Barrel Electro Wizard Mega Knight
Electro Wizard
Zap Knight Hog Rider Royal Ghost Mega Knight
Mega Knight
Zap Hog Rider Goblin Barrel Royal Ghost Electro Wizard

Defense Synergies 3 5

Zap
Electro Wizard Mega Knight Knight Royal Ghost
Knight
Electro Wizard Zap
Hog Rider
Rocket
Goblin Barrel
Royal Ghost
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Knight Royal Ghost Mega Knight
Mega Knight
Zap Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Electro Wizard
Zap Knight Electro Wizard Mega Knight
Rocket Mega Knight Knight Electro Wizard
Knight Electro Wizard Mega Knight
Rocket Mega Knight
Zap Royal Ghost Electro Wizard Mega Knight
Rocket Electro Wizard Zap
Rocket Zap Electro Wizard Mega Knight
Knight Royal Ghost Electro Wizard Mega Knight
Electro Wizard Zap Knight Royal Ghost Mega Knight
Zap Electro Wizard
Mega Knight Zap Knight Rocket Electro Wizard
Rocket Mega Knight Zap Royal Ghost Electro Wizard
Knight Electro Wizard Mega Knight
Rocket Zap Electro Wizard Mega Knight
Mega Knight Knight Electro Wizard
Mega Knight Zap Knight Royal Ghost Electro Wizard
Zap Knight Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Royal Ghost Electro Wizard
Electro Wizard Zap Knight Rocket Royal Ghost Mega Knight
Mega Knight Zap Knight Rocket Electro Wizard
Rocket Mega Knight Zap Knight Electro Wizard
Knight Mega Knight
Rocket Zap Electro Wizard
Rocket Knight Electro Wizard
Mega Knight Knight
Zap Rocket Electro Wizard Mega Knight Knight
Mega Knight Knight
Rocket Mega Knight Zap Electro Wizard
Rocket Mega Knight Knight
Mega Knight
Electro Wizard Zap Knight Rocket
Mega Knight Zap Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Royal Ghost
Zap Royal Ghost Electro Wizard
Rocket
Knight Rocket
Rocket Zap Mega Knight
Zap Rocket
Zap
Zap
Rocket Electro Wizard
Rocket Zap Knight Electro Wizard
Zap Rocket
Rocket Knight
Rocket
Zap
Rocket Zap
Rocket Mega Knight
Rocket
Rocket
Rocket Zap Electro Wizard Mega Knight
Rocket Zap Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Zap
Zap Mega Knight
Zap Royal Ghost Electro Wizard
Zap Mega Knight
Rocket Zap
Zap Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Mega Knight
Zap Rocket Electro Wizard
Mega Knight
Rocket
Zap Electro Wizard Rocket
Rocket Zap Electro Wizard
Knight Rocket Electro Wizard Mega Knight
Zap
Rocket Zap
Mega Knight
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Royal Ghost Electro Wizard Mega Knight

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