My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard
The Log
Hog Rider Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Hog Rider Wizard Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard
Fireball
Hog Rider Inferno Tower Wizard Goblin Barrel Skeleton Army Electro Wizard
Poison
Inferno Tower Wizard Skeleton Army Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Hog Rider Electro Wizard Inferno Tower Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Giant Skeleton
Hog Rider
Zap Wizard Goblin Barrel Giant Skeleton Electro Wizard
Inferno Tower
Wizard
Hog Rider Giant Skeleton
Goblin Barrel
Hog Rider Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Zap Hog Rider Wizard Goblin Barrel Electro Wizard
Electro Wizard
Zap Hog Rider Giant Skeleton

Defense Synergies 3 9

Zap
Electro Wizard Inferno Tower Skeleton Army Giant Skeleton
Hog Rider
Inferno Tower
Skeleton Army Electro Wizard Zap
Wizard
Skeleton Army Giant Skeleton Electro Wizard
Goblin Barrel
Skeleton Army
Inferno Tower Zap Wizard Giant Skeleton Electro Wizard
Giant Skeleton
Zap Wizard Skeleton Army Electro Wizard
Electro Wizard
Zap Inferno Tower Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Electro Wizard
Inferno Tower Skeleton Army Zap Electro Wizard
Inferno Tower Skeleton Army Giant Skeleton Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Skeleton Army Giant Skeleton
Skeleton Army Zap Electro Wizard
Inferno Tower Electro Wizard Zap Wizard
Zap Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Zap Wizard Giant Skeleton
Inferno Tower Zap Wizard Electro Wizard
Inferno Tower Skeleton Army Zap Wizard Giant Skeleton Electro Wizard
Wizard Skeleton Army Zap Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Zap Electro Wizard
Wizard Inferno Tower Skeleton Army Electro Wizard
Zap Wizard Skeleton Army Electro Wizard
Zap Wizard Giant Skeleton Electro Wizard
Inferno Tower Electro Wizard
Wizard Skeleton Army Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Giant Skeleton Electro Wizard
Electro Wizard Zap Wizard
Skeleton Army Giant Skeleton Zap Inferno Tower Electro Wizard
Skeleton Army Giant Skeleton Zap Inferno Tower Electro Wizard
Inferno Tower Giant Skeleton Skeleton Army
Wizard Zap Electro Wizard
Skeleton Army Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton Skeleton Army
Zap Giant Skeleton Electro Wizard Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Inferno Tower Giant Skeleton
Skeleton Army Zap Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Inferno Tower Wizard
Wizard Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Zap Giant Skeleton
Zap Inferno Tower Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Electro Wizard
Giant Skeleton
Giant Skeleton
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard Electro Wizard
Zap Wizard
Giant Skeleton
Wizard
Zap
Zap Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
Giant Skeleton
Wizard
Zap Electro Wizard Skeleton Army
Zap Wizard Electro Wizard
Wizard Electro Wizard
Zap Wizard
Zap Giant Skeleton
Zap Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton Electro Wizard

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