My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Goblin Barrel
Zap
Goblin Gang Dart Goblin Inferno Tower Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Dart Goblin Inferno Tower Goblin Barrel
The Log
Goblin Gang Dart Goblin Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Knight Goblin Gang Dart Goblin Hog Rider Goblin Barrel
Fireball
Goblin Gang Dart Goblin Hog Rider Inferno Tower Goblin Barrel
Poison
Goblin Gang Dart Goblin Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Dart Goblin Goblin Barrel Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Dart Goblin

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Dart Goblin
Knight
Goblin Gang Dart Goblin Hog Rider Goblin Barrel Zap Fireball
Goblin Gang
Knight Hog Rider Goblin Barrel Dart Goblin
Dart Goblin
Knight Goblin Barrel Zap Goblin Gang Hog Rider
Fireball
Zap Hog Rider Knight
Hog Rider
Zap Knight Goblin Gang Fireball Dart Goblin Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Goblin Gang Dart Goblin Hog Rider

Defense Synergies 5 8

Zap
Fireball Knight Goblin Gang Dart Goblin Inferno Tower
Knight
Goblin Gang Dart Goblin Inferno Tower Zap Fireball
Goblin Gang
Knight Inferno Tower Zap Dart Goblin
Dart Goblin
Knight Zap Goblin Gang Inferno Tower
Fireball
Zap Knight Inferno Tower
Hog Rider
Inferno Tower
Knight Goblin Gang Zap Dart Goblin Fireball
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Fireball Inferno Tower
Inferno Tower Zap Knight Goblin Gang Dart Goblin
Goblin Gang Inferno Tower Knight Dart Goblin
Inferno Tower Knight Goblin Gang Dart Goblin
Fireball
Goblin Gang Fireball Zap Dart Goblin
Dart Goblin Inferno Tower Zap Goblin Gang Fireball
Zap Dart Goblin Fireball Inferno Tower
Inferno Tower Goblin Gang
Knight Goblin Gang Dart Goblin Inferno Tower
Goblin Gang Dart Goblin Zap Knight Fireball
Inferno Tower Zap Goblin Gang Dart Goblin Fireball
Inferno Tower Zap Knight Goblin Gang Fireball
Fireball Zap Goblin Gang Dart Goblin
Inferno Tower Knight Goblin Gang
Inferno Tower Zap Goblin Gang Fireball
Knight Goblin Gang Fireball Inferno Tower
Fireball Zap Knight Goblin Gang Dart Goblin
Zap Knight Dart Goblin Fireball
Dart Goblin Inferno Tower
Goblin Gang Knight Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Inferno Tower
Fireball Zap Knight Goblin Gang
Goblin Gang Zap Knight Inferno Tower
Goblin Gang Zap Knight Fireball Inferno Tower
Inferno Tower Knight Goblin Gang
Fireball Zap Goblin Gang Dart Goblin
Goblin Gang Knight Dart Goblin Fireball Inferno Tower
Inferno Tower Knight
Zap Knight Fireball Inferno Tower
Inferno Tower Goblin Gang Dart Goblin
Knight Dart Goblin Inferno Tower
Zap Fireball
Knight Goblin Gang Fireball Inferno Tower
Dart Goblin Fireball
Goblin Gang Inferno Tower Zap Knight Dart Goblin Fireball
Zap Dart Goblin Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Zap Dart Goblin
Dart Goblin Fireball
Knight Dart Goblin Fireball
Fireball Zap
Fireball Zap Dart Goblin
Dart Goblin
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Goblin Gang Fireball
Zap Knight Dart Goblin Fireball
Fireball Zap Dart Goblin
Knight Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Dart Goblin
Fireball Zap
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Fireball
Fireball
Zap Goblin Gang Dart Goblin Fireball
Fireball Zap Dart Goblin
Fireball
Fireball Knight Goblin Gang Dart Goblin
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin
Zap Goblin Gang Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball

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