My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Hut Goblin Barrel
Zap
Goblin Gang Goblin Hut Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Goblin Hut Goblin Barrel Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Hut Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Hut Goblin Barrel
Arrows
Goblin Gang Goblin Hut Goblin Barrel
Royal Delivery
Knight Goblin Gang Hog Rider Goblin Hut Goblin Barrel Electro Wizard
Fireball
Goblin Gang Hog Rider Goblin Hut Goblin Barrel Electro Wizard
Poison
Goblin Gang Goblin Hut Electro Wizard
Lightning
Knight Goblin Hut Electro Wizard
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Fireball Hog Rider Electro Wizard Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Goblin Barrel Fireball Goblin Hut The Log Electro Wizard
Goblin Gang
Knight Hog Rider Goblin Barrel Goblin Hut
Fireball
Hog Rider Knight The Log Electro Wizard
Hog Rider
Knight Goblin Gang Fireball The Log Goblin Hut Goblin Barrel Electro Wizard
Goblin Hut
Knight Goblin Gang Hog Rider Goblin Barrel The Log
Goblin Barrel
Knight Goblin Gang Hog Rider Goblin Hut
The Log
Hog Rider Knight Fireball Goblin Hut
Electro Wizard
Knight Fireball Hog Rider

Defense Synergies 3 10

Knight
Goblin Gang Electro Wizard Fireball Goblin Hut The Log
Goblin Gang
Knight Goblin Hut The Log Electro Wizard
Fireball
The Log Knight Goblin Hut Electro Wizard
Hog Rider
Goblin Hut
Knight Goblin Gang Fireball Electro Wizard
Goblin Barrel
The Log
Fireball Knight Goblin Gang Electro Wizard
Electro Wizard
Knight Goblin Gang Fireball Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Hut The Log Electro Wizard
Knight Goblin Gang Goblin Hut The Log Electro Wizard
Goblin Gang Goblin Hut Knight Electro Wizard
Goblin Hut Knight Goblin Gang Electro Wizard
Fireball The Log
Goblin Gang Fireball The Log Electro Wizard
Electro Wizard Goblin Gang Fireball Goblin Hut
Fireball The Log Electro Wizard
Goblin Gang Goblin Hut
Knight Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Knight Fireball Goblin Hut The Log
Goblin Gang Fireball Goblin Hut Electro Wizard
Goblin Hut Knight Goblin Gang Fireball The Log Electro Wizard
Fireball Goblin Gang Goblin Hut The Log Electro Wizard
Knight Goblin Gang Goblin Hut Electro Wizard
Goblin Gang Fireball Goblin Hut The Log Electro Wizard
Knight Goblin Gang Fireball Goblin Hut Electro Wizard
Fireball Knight Goblin Gang Goblin Hut The Log Electro Wizard
The Log Knight Fireball Goblin Hut Electro Wizard
Goblin Hut Electro Wizard
Goblin Gang Knight Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Knight Goblin Gang The Log
Goblin Gang Knight Goblin Hut The Log Electro Wizard
Goblin Gang Knight Fireball The Log Electro Wizard
Knight Goblin Gang Goblin Hut
Fireball Goblin Gang Goblin Hut Electro Wizard
Goblin Gang Knight Fireball Goblin Hut Electro Wizard
Knight
Electro Wizard Knight Fireball Goblin Hut The Log
Goblin Gang Goblin Hut
Knight Goblin Hut
Fireball The Log Electro Wizard
Knight Goblin Gang Fireball
Fireball
Goblin Gang Goblin Hut Electro Wizard Knight Fireball The Log
Fireball Goblin Hut The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Electro Wizard
Fireball Goblin Hut The Log
Knight Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Electro Wizard
Knight Fireball The Log Electro Wizard
Fireball
Knight Fireball Goblin Hut The Log
Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Fireball Goblin Hut
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Goblin Gang Fireball Goblin Hut
Fireball Electro Wizard
The Log Fireball
Fireball Knight Goblin Gang Electro Wizard
The Log Fireball
Fireball
Goblin Gang Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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