My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Inferno Dragon
Zap
Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Barrel Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Hog Rider Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider Goblin Barrel Electro Wizard Inferno Dragon
Poison
Goblin Gang Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Fireball Hog Rider Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Goblin Barrel Mega Knight
Goblin Gang
Hog Rider Goblin Barrel
Fireball
Arrows Hog Rider Electro Wizard Mega Knight
Hog Rider
Arrows Goblin Gang Fireball Goblin Barrel Electro Wizard Mega Knight
Goblin Barrel
Goblin Gang Arrows Hog Rider Mega Knight
Electro Wizard
Fireball Hog Rider Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Fireball Hog Rider Goblin Barrel Electro Wizard

Defense Synergies 1 8

Arrows
Mega Knight Fireball
Goblin Gang
Electro Wizard Inferno Dragon
Fireball
Arrows Electro Wizard Mega Knight
Hog Rider
Goblin Barrel
Electro Wizard
Goblin Gang Fireball Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Electro Wizard Mega Knight
Mega Knight
Arrows Fireball Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Arrows Fireball Mega Knight
Arrows Goblin Gang Fireball Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Goblin Gang Fireball
Arrows Fireball Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Arrows Fireball Mega Knight
Arrows Inferno Dragon Goblin Gang Fireball Electro Wizard
Mega Knight Goblin Gang Fireball Electro Wizard
Fireball Mega Knight Arrows Goblin Gang Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Goblin Gang Fireball Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Fireball Electro Wizard
Arrows Fireball Mega Knight Goblin Gang Electro Wizard
Arrows Fireball Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Arrows Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Arrows Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Mega Knight Fireball Electro Wizard
Goblin Gang Inferno Dragon Mega Knight
Arrows Fireball Goblin Gang Electro Wizard
Goblin Gang Fireball Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows Fireball Electro Wizard
Mega Knight Goblin Gang Fireball
Fireball Mega Knight
Goblin Gang Electro Wizard Fireball Inferno Dragon
Arrows Mega Knight Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Electro Wizard
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Electro Wizard Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Inferno Dragon
Arrows Fireball Electro Wizard
Fireball Arrows Mega Knight
Fireball Arrows
Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Electro Wizard Goblin Gang Fireball
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Goblin Gang Electro Wizard Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Mega Knight

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