My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Dark Prince
Giant Snowball
Minions Barbarians Musketeer Hog Rider Princess
Zap
Minions Dark Prince Princess
Barbarian Barrel
Barbarians Musketeer Dark Prince Princess Ice Wizard
The Log
Barbarians Musketeer Hog Rider Dark Prince Princess
Earthquake
Barbarians Hog Rider
Arrows
Minions Princess
Royal Delivery
Minions Barbarians Musketeer Hog Rider Dark Prince Princess Ice Wizard
Fireball
Minions Barbarians Musketeer Hog Rider Princess Ice Wizard
Poison
Minions Barbarians Musketeer Princess Ice Wizard
Lightning
Musketeer Dark Prince Ice Wizard
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Princess Ice Wizard Musketeer Hog Rider Dark Prince Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Princess Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Musketeer Dark Prince Princess Ice Wizard
Minions
Hog Rider Zap Dark Prince
Barbarians
Hog Rider
Musketeer
Hog Rider Zap Dark Prince
Hog Rider
Zap Minions Musketeer Barbarians Dark Prince Princess
Dark Prince
Zap Minions Musketeer Hog Rider Princess Ice Wizard
Princess
Zap Hog Rider Dark Prince
Ice Wizard
Zap Dark Prince

Defense Synergies 0 13

Zap
Minions Barbarians Musketeer Dark Prince Princess Ice Wizard
Minions
Zap Musketeer Dark Prince Ice Wizard
Barbarians
Zap
Musketeer
Zap Minions Dark Prince
Hog Rider
Dark Prince
Zap Minions Musketeer Princess Ice Wizard
Princess
Zap Dark Prince Ice Wizard
Ice Wizard
Zap Minions Dark Prince Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer
Barbarians Zap Minions Musketeer Dark Prince Ice Wizard
Barbarians Minions Musketeer Dark Prince Ice Wizard
Barbarians Minions Musketeer Dark Prince Ice Wizard
Barbarians Dark Prince Princess
Zap Minions Musketeer Dark Prince Ice Wizard
Minions Musketeer Zap Princess Ice Wizard
Zap Barbarians Musketeer
Barbarians Minions Musketeer Princess Ice Wizard
Barbarians Musketeer Dark Prince Ice Wizard
Minions Barbarians Ice Wizard Zap Musketeer Dark Prince Princess
Minions Musketeer Zap Princess Ice Wizard
Barbarians Zap Minions Musketeer Dark Prince Ice Wizard
Zap Minions Barbarians Dark Prince Princess
Barbarians
Barbarians Zap
Barbarians Minions Musketeer Dark Prince
Zap Minions Barbarians Musketeer Dark Prince Ice Wizard
Zap Minions Barbarians Musketeer Dark Prince Princess Ice Wizard
Barbarians Musketeer
Dark Prince Minions Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Dark Prince
Zap Musketeer
Barbarians Zap Minions Musketeer Dark Prince
Dark Prince Zap Barbarians Musketeer
Barbarians Musketeer Dark Prince
Zap Minions Musketeer Princess Ice Wizard
Dark Prince Minions Barbarians Musketeer Ice Wizard
Barbarians Dark Prince
Zap Minions Barbarians Dark Prince
Barbarians Musketeer
Minions Barbarians Musketeer Dark Prince
Zap Barbarians Dark Prince
Barbarians Dark Prince
Barbarians Musketeer Princess
Barbarians Zap Minions Musketeer Dark Prince
Minions Zap Barbarians Musketeer Dark Prince Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer
Zap Musketeer Princess Ice Wizard
Barbarians Musketeer Dark Prince
Zap Dark Prince
Zap Minions Musketeer Princess Ice Wizard
Musketeer Princess
Zap Princess Ice Wizard
Zap
Minions Musketeer
Zap Musketeer Dark Prince Princess
Zap Musketeer Princess
Musketeer Princess
Minions Musketeer Princess
Princess Zap Musketeer
Zap Musketeer Princess
Musketeer Princess
Minions
Zap Musketeer Dark Prince Princess
Zap Princess
Minions Musketeer
Princess
Musketeer
Zap Barbarians Musketeer
Zap Dark Prince Princess Ice Wizard
Zap Musketeer Princess Ice Wizard
Zap Musketeer Princess
Zap Musketeer
Zap Musketeer Princess Ice Wizard
Zap Minions Musketeer
Zap Musketeer
Zap Princess
Princess
Zap Minions Barbarians Musketeer Dark Prince Princess
Zap Musketeer Princess Ice Wizard
Musketeer Dark Prince Princess
Zap Musketeer Princess
Zap
Musketeer Dark Prince
Zap Minions Musketeer Princess
Zap Musketeer Princess
Zap Musketeer Dark Prince Princess

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