My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Balloon
Giant Snowball
Bats Barbarians Minion Horde Hog Rider Goblin Hut Balloon
Zap
Bats Minion Horde Goblin Hut Balloon
Barbarian Barrel
Barbarians Goblin Hut
The Log
Barbarians Hog Rider Goblin Hut
Earthquake
Barbarians Hog Rider Goblin Hut
Arrows
Bats Minion Horde Goblin Hut
Royal Delivery
Bats Barbarians Minion Horde Hog Rider Goblin Hut Balloon
Fireball
Barbarians Minion Horde Hog Rider Goblin Hut Balloon
Poison
Bats Barbarians Minion Horde Goblin Hut Balloon
Lightning
Goblin Hut Balloon
Rocket
Barbarians Minion Horde Hog Rider Goblin Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Hog Rider Freeze Barbarians Minion Horde Goblin Hut Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Hog Rider Freeze

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon
Arrows
Hog Rider Balloon Freeze
Barbarians
Hog Rider Balloon
Minion Horde
Hog Rider Freeze
Hog Rider
Bats Arrows Freeze Barbarians Minion Horde Goblin Hut Balloon
Goblin Hut
Hog Rider Balloon
Freeze
Hog Rider Balloon Arrows Minion Horde
Balloon
Bats Arrows Freeze Barbarians Hog Rider Goblin Hut

Defense Synergies 0 5

Bats
Freeze
Arrows
Barbarians Goblin Hut
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Freeze
Hog Rider
Goblin Hut
Arrows
Freeze
Bats Minion Horde
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut
Barbarians Minion Horde Bats Goblin Hut
Barbarians Minion Horde Goblin Hut Bats Freeze
Barbarians Minion Horde Goblin Hut Bats
Arrows Barbarians
Arrows Freeze Bats
Bats Minion Horde Arrows Goblin Hut Freeze
Arrows Barbarians
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde
Bats Barbarians Minion Horde Arrows Goblin Hut Freeze
Arrows Minion Horde Bats Goblin Hut
Barbarians Minion Horde Goblin Hut Bats Freeze
Bats Arrows Barbarians Minion Horde Goblin Hut Freeze
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut Freeze
Barbarians Minion Horde Bats Arrows Goblin Hut
Arrows Bats Barbarians Minion Horde Goblin Hut
Arrows Freeze Bats Barbarians Goblin Hut
Barbarians Goblin Hut
Bats Arrows Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut
Arrows
Barbarians Bats Minion Horde Goblin Hut
Bats Barbarians Minion Horde
Barbarians Minion Horde Goblin Hut
Arrows Bats Minion Horde Goblin Hut Freeze
Bats Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde
Minion Horde Freeze Bats Barbarians Goblin Hut
Barbarians Minion Horde Goblin Hut
Bats Barbarians Minion Horde Goblin Hut
Arrows Barbarians
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Goblin Hut Bats Minion Horde Freeze
Bats Arrows Barbarians Minion Horde Goblin Hut Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde Goblin Hut
Arrows Barbarians Freeze
Arrows Minion Horde
Arrows Bats Minion Horde Freeze
Arrows Minion Horde
Arrows Freeze
Arrows
Bats Minion Horde
Arrows Minion Horde
Arrows
Goblin Hut
Arrows Minion Horde Freeze
Arrows Goblin Hut
Arrows Minion Horde Goblin Hut
Arrows Minion Horde Goblin Hut
Arrows Freeze
Bats Minion Horde
Arrows
Arrows
Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows Freeze
Minion Horde
Arrows
Arrows
Arrows
Bats Arrows Minion Horde
Bats Minion Horde Goblin Hut Freeze
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Bats Barbarians Goblin Hut Freeze
Arrows
Freeze
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Bats Minion Horde Freeze
Bats
Freeze

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