My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Goblins Barbarians Minion Horde Hog Rider
Zap
Goblins Minion Horde
Barbarian Barrel
Goblins Barbarians Wizard Electro Wizard
The Log
Goblins Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Goblins Minion Horde
Royal Delivery
Goblins Barbarians Minion Horde Hog Rider Wizard Electro Wizard
Fireball
Barbarians Minion Horde Hog Rider Wizard Electro Wizard
Poison
Barbarians Minion Horde Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Barbarians Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Hog Rider Freeze Electro Wizard Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Hog Rider Freeze

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider Freeze
Barbarians
Hog Rider
Minion Horde
Hog Rider Freeze
Hog Rider
Goblins Arrows Freeze Barbarians Minion Horde Wizard Electro Wizard
Wizard
Hog Rider
Freeze
Hog Rider Arrows Minion Horde
Electro Wizard
Hog Rider

Defense Synergies 0 10

Goblins
Minion Horde Wizard Freeze Electro Wizard
Arrows
Barbarians
Barbarians
Arrows Minion Horde
Minion Horde
Goblins Barbarians Freeze
Hog Rider
Wizard
Goblins Freeze Electro Wizard
Freeze
Goblins Minion Horde Wizard Electro Wizard
Electro Wizard
Goblins Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard
Barbarians Minion Horde Goblins Electro Wizard
Barbarians Minion Horde Goblins Freeze Electro Wizard
Barbarians Minion Horde Goblins Electro Wizard
Arrows Barbarians
Arrows Freeze Goblins Electro Wizard
Minion Horde Electro Wizard Arrows Wizard Freeze
Arrows Barbarians Electro Wizard
Barbarians Minion Horde Goblins
Goblins Barbarians Minion Horde Electro Wizard
Goblins Barbarians Minion Horde Electro Wizard Arrows Wizard Freeze
Arrows Minion Horde Wizard Electro Wizard
Barbarians Minion Horde Wizard Freeze Electro Wizard
Wizard Goblins Arrows Barbarians Minion Horde Freeze Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Freeze Electro Wizard
Barbarians Minion Horde Wizard Goblins Arrows Electro Wizard
Arrows Goblins Barbarians Minion Horde Wizard Electro Wizard
Arrows Wizard Freeze Barbarians Electro Wizard
Barbarians Electro Wizard
Wizard Goblins Arrows Barbarians Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Electro Wizard
Electro Wizard Arrows Wizard
Barbarians Goblins Minion Horde Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde
Arrows Wizard Minion Horde Freeze Electro Wizard
Goblins Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde
Minion Horde Freeze Electro Wizard Goblins Barbarians
Barbarians Minion Horde
Barbarians Minion Horde
Arrows Barbarians Electro Wizard
Barbarians Minion Horde Wizard
Wizard Barbarians Minion Horde
Barbarians Electro Wizard Goblins Minion Horde Freeze
Arrows Barbarians Minion Horde Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows Electro Wizard
Arrows Minion Horde
Arrows Barbarians Freeze
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Freeze
Arrows Minion Horde Wizard
Arrows Wizard Freeze
Arrows Wizard
Goblins Minion Horde Electro Wizard
Arrows Minion Horde Wizard Electro Wizard
Arrows Wizard
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Freeze
Minion Horde
Arrows Wizard Electro Wizard
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Barbarians Minion Horde
Arrows Freeze Wizard
Minion Horde
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard Freeze
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde Freeze Electro Wizard
Minion Horde
Arrows Wizard
Minion Horde Electro Wizard Barbarians Freeze
Arrows Wizard Electro Wizard
Freeze
Arrows
Minion Horde Wizard Electro Wizard
Arrows Wizard
Arrows
Minion Horde
Minion Horde Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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