My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Fire Spirit Barbarians Hog Rider Guards
Zap
Fire Spirit Guards
Barbarian Barrel
Fire Spirit Barbarians Guards Executioner
The Log
Fire Spirit Barbarians Hog Rider Guards
Earthquake
Barbarians Hog Rider Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Barbarians Hog Rider Guards Executioner
Fireball
Barbarians Hog Rider Executioner
Poison
Barbarians Guards Executioner
Lightning
Executioner
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Poison Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Tornado Poison Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Guards Tornado Hog Rider Poison Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Guards Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Barbarians
Hog Rider
Hog Rider
Fire Spirit The Log Barbarians Guards Tornado Poison Executioner
Guards
Hog Rider The Log
Tornado
Executioner Hog Rider Poison The Log
Poison
Hog Rider Tornado The Log
Executioner
Tornado Hog Rider The Log
The Log
Hog Rider Guards Tornado Poison Executioner

Defense Synergies 1 9

Fire Spirit
Tornado The Log
Barbarians
Hog Rider
Guards
Poison Executioner The Log
Tornado
Executioner Fire Spirit Poison The Log
Poison
Guards Tornado The Log
Executioner
Tornado Guards The Log
The Log
Fire Spirit Guards Tornado Poison Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Barbarians Executioner The Log
Barbarians Tornado Fire Spirit Executioner
Barbarians Guards
Barbarians Tornado Poison The Log
Tornado The Log Fire Spirit Guards Executioner
Tornado Fire Spirit Poison Executioner
Barbarians Poison The Log
Barbarians Tornado
Guards Tornado Fire Spirit Barbarians
Barbarians Guards Poison Executioner Tornado The Log
Executioner Tornado Poison
Barbarians Fire Spirit Guards The Log
Fire Spirit Executioner Barbarians Guards Tornado Poison The Log
Barbarians
Barbarians Tornado The Log
Barbarians Tornado Poison Executioner
Fire Spirit Barbarians Guards Tornado Executioner The Log
Tornado Poison Executioner The Log Fire Spirit Barbarians Guards
Barbarians Tornado
Fire Spirit Barbarians Guards Poison Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards
Poison Executioner The Log
Barbarians Guards The Log
Guards Barbarians Tornado The Log
Barbarians Guards Executioner
Fire Spirit Poison Executioner Tornado
Guards Barbarians
Barbarians
Barbarians Tornado Poison The Log
Barbarians Guards
Barbarians Guards
Barbarians Guards Tornado Poison The Log
Barbarians Guards Executioner
Barbarians Executioner
Barbarians Guards Tornado Poison Executioner The Log
Poison Executioner Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards The Log
Poison Tornado Executioner The Log
Poison The Log
Barbarians Guards Poison The Log
Poison Executioner Fire Spirit The Log
Poison Executioner Fire Spirit Tornado
Fire Spirit Tornado Poison Executioner The Log
Poison The Log Fire Spirit Tornado Executioner
Poison The Log Tornado
Fire Spirit Guards Tornado Poison
Poison Tornado The Log
Poison Fire Spirit Tornado Executioner
Poison Fire Spirit Executioner The Log
Poison
Poison The Log
Poison Executioner The Log
Poison Executioner The Log
Tornado Poison
Fire Spirit Poison Executioner The Log
Fire Spirit Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Barbarians Poison The Log
Tornado Poison The Log Fire Spirit Executioner
Poison The Log Tornado Executioner
Tornado Poison The Log
Poison Tornado The Log
Poison Fire Spirit Tornado Executioner
Guards Poison
Poison The Log
Poison
Poison The Log
Fire Spirit Barbarians Guards
Poison Fire Spirit Tornado Executioner
The Log
Poison Executioner
The Log Poison Executioner
Tornado Poison
Executioner
Guards Tornado Poison The Log
Tornado Poison Executioner
Poison Tornado Executioner The Log

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