My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Hog Rider
Giant Snowball
Minions Cannon Goblin Gang Barbarians Minion Horde Hog Rider
Zap
Minions Cannon Goblin Gang Minion Horde
Barbarian Barrel
Cannon Goblin Gang Barbarians
The Log
Cannon Goblin Gang Barbarians Hog Rider
Earthquake
Cannon Goblin Gang Barbarians Hog Rider
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Barbarians Minion Horde Hog Rider
Fireball
Minions Cannon Goblin Gang Barbarians Minion Horde Hog Rider
Poison
Minions Cannon Goblin Gang Barbarians Minion Horde
Lightning
Cannon
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Cannon Goblin Gang Hog Rider Freeze Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Cannon Goblin Gang

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze
Minions
Hog Rider
Cannon
Goblin Gang
Hog Rider
Barbarians
Hog Rider
Minion Horde
Hog Rider Freeze
Hog Rider
Arrows Minions Goblin Gang Freeze Barbarians Minion Horde
Freeze
Hog Rider Arrows Minion Horde

Defense Synergies 0 8

Arrows
Cannon Barbarians
Minions
Cannon Freeze
Cannon
Arrows Minions Goblin Gang
Goblin Gang
Cannon Barbarians
Barbarians
Arrows Goblin Gang Minion Horde
Minion Horde
Barbarians Freeze
Hog Rider
Freeze
Minions Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Minion Horde
Barbarians Minion Horde Minions Cannon Goblin Gang
Cannon Goblin Gang Barbarians Minion Horde Minions Freeze
Cannon Barbarians Minion Horde Minions Goblin Gang
Arrows Barbarians
Arrows Goblin Gang Freeze Minions Cannon
Minions Minion Horde Arrows Cannon Goblin Gang Freeze
Arrows Cannon Barbarians
Cannon Barbarians Minion Horde Minions Goblin Gang
Goblin Gang Cannon Barbarians Minion Horde
Minions Goblin Gang Barbarians Minion Horde Arrows Cannon Freeze
Arrows Minions Minion Horde Goblin Gang
Cannon Barbarians Minion Horde Minions Goblin Gang Freeze
Arrows Minions Cannon Goblin Gang Barbarians Minion Horde Freeze
Barbarians Cannon Goblin Gang Minion Horde
Barbarians Minion Horde Cannon Goblin Gang Freeze
Barbarians Minion Horde Arrows Minions Cannon Goblin Gang
Arrows Cannon Minions Goblin Gang Barbarians Minion Horde
Arrows Freeze Minions Cannon Barbarians
Barbarians Cannon
Goblin Gang Arrows Minions Cannon Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Arrows Goblin Gang
Goblin Gang Barbarians Minions Minion Horde
Goblin Gang Barbarians Minion Horde
Barbarians Cannon Goblin Gang Minion Horde
Arrows Minions Goblin Gang Minion Horde Freeze
Goblin Gang Minions Barbarians Minion Horde
Barbarians Minion Horde
Minion Horde Freeze Minions Barbarians
Cannon Goblin Gang Barbarians Minion Horde
Minions Barbarians Minion Horde
Arrows Barbarians
Barbarians Cannon Goblin Gang Minion Horde
Cannon Barbarians Minion Horde
Goblin Gang Barbarians Minions Minion Horde Freeze
Arrows Minions Cannon Barbarians Minion Horde Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Barbarians Freeze
Arrows Minion Horde
Arrows Minions Minion Horde Freeze
Arrows Minion Horde
Arrows Freeze
Arrows
Minions Goblin Gang Minion Horde
Arrows Minion Horde
Arrows
Arrows Minions Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows Freeze
Minions Minion Horde
Arrows
Arrows
Minions Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows Freeze
Minion Horde
Arrows
Arrows
Arrows
Arrows Minion Horde
Minions Minion Horde Freeze
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Minions Goblin Gang Barbarians Freeze
Arrows
Freeze
Arrows
Goblin Gang Minion Horde
Arrows
Arrows
Minion Horde
Minions Goblin Gang Minion Horde Freeze
Freeze

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