My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs
Giant Snowball
Barbarians Mega Minion Hog Rider Royal Hogs Baby Dragon
Zap
Royal Hogs
Barbarian Barrel
Barbarians Bomb Tower Royal Hogs
The Log
Barbarians Hog Rider Royal Hogs
Earthquake
Barbarians Bomb Tower Hog Rider Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Barbarians Mega Minion Hog Rider Royal Hogs Baby Dragon
Fireball
Barbarians Mega Minion Bomb Tower Hog Rider Royal Hogs Baby Dragon
Poison
Barbarians Mega Minion Bomb Tower Royal Hogs
Lightning
Mega Minion Bomb Tower Baby Dragon
Rocket
Barbarians Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Bomb Tower Hog Rider Baby Dragon Barbarians Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Mega Minion Bomb Tower Hog Rider

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Royal Hogs Mega Minion
Barbarians
Hog Rider
Mega Minion
Arrows Baby Dragon
Bomb Tower
Hog Rider
Arrows Barbarians Rocket Baby Dragon
Royal Hogs
Arrows
Rocket
Hog Rider
Baby Dragon
Mega Minion Hog Rider

Defense Synergies 0 6

Arrows
Barbarians Mega Minion Bomb Tower
Barbarians
Arrows
Mega Minion
Arrows Bomb Tower Baby Dragon
Bomb Tower
Arrows Mega Minion Baby Dragon
Hog Rider
Royal Hogs
Rocket
Baby Dragon
Mega Minion Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Baby Dragon
Barbarians Bomb Tower Mega Minion
Barbarians Bomb Tower Rocket Mega Minion
Barbarians Bomb Tower Mega Minion
Arrows Barbarians Bomb Tower Rocket
Arrows Mega Minion Bomb Tower Baby Dragon
Mega Minion Rocket Arrows Bomb Tower Baby Dragon
Rocket Arrows Barbarians Bomb Tower Baby Dragon
Barbarians Bomb Tower
Barbarians
Barbarians Arrows Mega Minion Bomb Tower Baby Dragon
Arrows Mega Minion Baby Dragon
Barbarians Bomb Tower Rocket
Bomb Tower Rocket Arrows Barbarians Mega Minion Baby Dragon
Barbarians Bomb Tower
Barbarians Bomb Tower Rocket
Barbarians Bomb Tower Arrows
Arrows Bomb Tower Barbarians Mega Minion Baby Dragon
Arrows Bomb Tower Baby Dragon Barbarians Mega Minion
Barbarians Bomb Tower
Arrows Barbarians Bomb Tower Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Mega Minion Bomb Tower Rocket Baby Dragon
Barbarians Bomb Tower Rocket
Rocket Barbarians
Barbarians
Arrows Rocket Bomb Tower Baby Dragon
Rocket Barbarians Mega Minion Bomb Tower
Barbarians Bomb Tower
Rocket Barbarians Mega Minion Bomb Tower Baby Dragon
Barbarians Mega Minion
Barbarians Mega Minion Bomb Tower
Rocket Arrows Barbarians
Barbarians Rocket Bomb Tower
Barbarians Bomb Tower Baby Dragon
Barbarians Mega Minion Bomb Tower Rocket Baby Dragon
Arrows Barbarians Mega Minion Bomb Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Barbarians Rocket
Rocket Arrows Baby Dragon
Arrows Mega Minion Rocket Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Rocket
Rocket Arrows
Arrows Rocket Baby Dragon
Rocket Baby Dragon
Arrows Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Rocket Baby Dragon
Arrows Rocket
Rocket
Rocket Arrows Mega Minion Baby Dragon
Rocket Arrows Baby Dragon
Rocket Baby Dragon
Rocket Arrows
Rocket
Rocket Arrows Barbarians Baby Dragon
Arrows Baby Dragon
Mega Minion
Arrows Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Baby Dragon
Rocket Mega Minion
Mega Minion
Arrows Rocket
Rocket Arrows
Rocket Arrows
Barbarians Rocket
Rocket Arrows Mega Minion Baby Dragon
Arrows
Mega Minion Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows
Mega Minion
Rocket Baby Dragon
Rocket
Rocket Baby Dragon

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