My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Hog Rider Goblin Hut
Zap
Royal Giant Goblin Hut
Barbarian Barrel
Goblin Hut Wizard Barbarian Hut
The Log
Royal Giant Hog Rider Goblin Hut Barbarian Hut
Earthquake
Hog Rider Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Hog Rider Goblin Hut Wizard
Fireball
Hog Rider Goblin Hut Wizard Barbarian Hut
Poison
Goblin Hut Wizard Barbarian Hut
Lightning
Goblin Hut Wizard Barbarian Hut
Rocket
Hog Rider Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Hog Rider Poison Goblin Hut Wizard Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Hog Rider Poison

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Poison Hog Rider Goblin Hut Wizard Barbarian Hut The Log
Fireball
Royal Giant Hog Rider The Log
Hog Rider
Fireball The Log Royal Giant Goblin Hut Wizard Barbarian Hut Poison
Goblin Hut
Royal Giant Hog Rider Barbarian Hut The Log
Wizard
Royal Giant Hog Rider
Barbarian Hut
Royal Giant Hog Rider Goblin Hut
Poison
Royal Giant Hog Rider The Log
The Log
Hog Rider Royal Giant Fireball Goblin Hut Poison

Defense Synergies 1 7

Royal Giant
Fireball
The Log Goblin Hut Barbarian Hut
Hog Rider
Goblin Hut
Fireball Wizard Barbarian Hut
Wizard
Goblin Hut The Log
Barbarian Hut
Fireball Goblin Hut The Log
Poison
The Log
The Log
Fireball Wizard Barbarian Hut Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Goblin Hut Wizard The Log
Barbarian Hut Goblin Hut The Log
Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Fireball Poison The Log
Fireball The Log
Fireball Goblin Hut Wizard Barbarian Hut Poison
Barbarian Hut Fireball Poison The Log
Barbarian Hut Goblin Hut
Poison Fireball Goblin Hut Wizard The Log
Fireball Goblin Hut Wizard Barbarian Hut Poison
Goblin Hut Barbarian Hut Fireball Wizard The Log
Fireball Wizard Barbarian Hut Goblin Hut Poison The Log
Barbarian Hut Goblin Hut
Barbarian Hut Fireball Goblin Hut The Log
Wizard Barbarian Hut Fireball Goblin Hut Poison
Fireball Goblin Hut Wizard Barbarian Hut The Log
Wizard Poison The Log Fireball Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut
Wizard Fireball Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Goblin Hut
Fireball Poison Wizard The Log
Goblin Hut Barbarian Hut The Log
Fireball Barbarian Hut The Log
Barbarian Hut Goblin Hut
Fireball Wizard Poison Goblin Hut
Fireball Goblin Hut Barbarian Hut
Barbarian Hut
Fireball Goblin Hut Barbarian Hut Poison The Log
Goblin Hut Barbarian Hut
Goblin Hut
Fireball Poison The Log
Fireball Wizard Barbarian Hut
Wizard Fireball Barbarian Hut
Goblin Hut Fireball Barbarian Hut Poison The Log
Poison Fireball Goblin Hut Wizard Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Barbarian Hut The Log
Fireball Poison The Log
Fireball Goblin Hut Barbarian Hut Poison The Log
Fireball Barbarian Hut Poison The Log
Fireball Wizard Poison The Log
Fireball Wizard Poison
Wizard Poison The Log
Fireball Poison The Log Wizard Barbarian Hut
Fireball Poison The Log Wizard
Fireball Poison
Poison Fireball Wizard The Log
Fireball Poison Wizard
Poison Fireball Goblin Hut Barbarian Hut The Log
Fireball Poison
Fireball Goblin Hut Barbarian Hut Poison The Log
Fireball Goblin Hut Wizard Barbarian Hut Poison The Log
Fireball Goblin Hut Wizard Barbarian Hut Poison The Log
Fireball Poison
Fireball Wizard Poison The Log
Fireball Wizard Poison The Log
Fireball Poison The Log
Fireball Wizard Poison
The Log
Fireball Barbarian Hut Poison The Log
Poison The Log Fireball Wizard
Fireball Poison The Log Wizard
Fireball Wizard Poison The Log
Fireball Poison The Log
Poison Fireball Wizard
Fireball Goblin Hut Wizard Poison
Fireball
Poison Fireball Wizard The Log
Fireball Poison
Fireball Wizard Poison The Log
Fireball Goblin Hut Barbarian Hut
Fireball Poison Wizard
The Log Fireball
Fireball Poison Wizard
The Log Fireball Wizard Poison
Fireball Poison
Fireball Poison The Log
Fireball Poison
Poison Fireball The Log

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