My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Baby Dragon Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Skeleton Army Magic Archer Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Baby Dragon Magic Archer Lumberjack
Fireball
Hog Rider Skeleton Army Baby Dragon Magic Archer Lumberjack
Poison
Skeleton Army Magic Archer
Lightning
Baby Dragon Magic Archer Lumberjack
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Skeleton Army Hog Rider Baby Dragon Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel The Log Skeleton Army Hog Rider

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Barbarian Barrel Baby Dragon Magic Archer Lumberjack Mega Knight
Barbarian Barrel
Hog Rider Baby Dragon Lumberjack Mega Knight
Skeleton Army
Baby Dragon
Hog Rider Barbarian Barrel Lumberjack Mega Knight
The Log
Hog Rider Magic Archer Lumberjack Mega Knight
Magic Archer
Hog Rider The Log Lumberjack Mega Knight
Lumberjack
Hog Rider Barbarian Barrel Baby Dragon The Log Magic Archer Mega Knight
Mega Knight
Hog Rider Barbarian Barrel Baby Dragon The Log Magic Archer Lumberjack

Defense Synergies 0 15

Hog Rider
Barbarian Barrel
Baby Dragon Magic Archer Lumberjack Mega Knight
Skeleton Army
The Log Magic Archer Lumberjack
Baby Dragon
Barbarian Barrel The Log Lumberjack Mega Knight
The Log
Skeleton Army Baby Dragon Magic Archer Lumberjack Mega Knight
Magic Archer
Barbarian Barrel Skeleton Army The Log Lumberjack Mega Knight
Lumberjack
Barbarian Barrel Skeleton Army Baby Dragon The Log Magic Archer
Mega Knight
Barbarian Barrel Baby Dragon The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon The Log Magic Archer
Skeleton Army Lumberjack The Log Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Barbarian Barrel Skeleton Army The Log Lumberjack Mega Knight
Barbarian Barrel Skeleton Army The Log Baby Dragon Magic Archer Lumberjack Mega Knight
Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon The Log Magic Archer Mega Knight
Skeleton Army Lumberjack
Skeleton Army Barbarian Barrel Lumberjack Mega Knight
Skeleton Army Barbarian Barrel Baby Dragon The Log Magic Archer Lumberjack Mega Knight
Baby Dragon Magic Archer
Skeleton Army Lumberjack Mega Knight The Log
Skeleton Army Mega Knight Barbarian Barrel Baby Dragon The Log Magic Archer Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army The Log Lumberjack Mega Knight
Mega Knight Skeleton Army Lumberjack
Mega Knight Barbarian Barrel Skeleton Army Baby Dragon The Log Magic Archer Lumberjack
Barbarian Barrel Baby Dragon The Log Magic Archer Lumberjack Mega Knight
Lumberjack
Skeleton Army Mega Knight Barbarian Barrel Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Barbarian Barrel
Barbarian Barrel Baby Dragon The Log Magic Archer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight The Log
Skeleton Army Lumberjack Mega Knight Barbarian Barrel The Log
Skeleton Army Lumberjack Mega Knight
Baby Dragon Magic Archer
Skeleton Army Lumberjack
Mega Knight Skeleton Army Lumberjack
Mega Knight Barbarian Barrel Skeleton Army Baby Dragon The Log Magic Archer
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Lumberjack
Skeleton Army Baby Dragon Magic Archer Mega Knight
Skeleton Army Barbarian Barrel Baby Dragon The Log Magic Archer Lumberjack
Mega Knight Barbarian Barrel Baby Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon The Log Magic Archer
Barbarian Barrel Baby Dragon The Log Magic Archer
Barbarian Barrel The Log
Barbarian Barrel Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
The Log Barbarian Barrel Baby Dragon Magic Archer
The Log
Lumberjack
Barbarian Barrel The Log Magic Archer
Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon The Log Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon The Log Magic Archer
Barbarian Barrel Baby Dragon The Log Magic Archer
Magic Archer Barbarian Barrel Baby Dragon The Log Mega Knight
Barbarian Barrel
Barbarian Barrel Baby Dragon The Log Magic Archer Mega Knight
Barbarian Barrel Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon The Log Magic Archer Mega Knight
The Log
Barbarian Barrel Baby Dragon The Log
The Log Barbarian Barrel Baby Dragon Magic Archer Mega Knight
The Log Barbarian Barrel Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer Mega Knight
Barbarian Barrel Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Barbarian Barrel Skeleton Army Magic Archer
Baby Dragon Magic Archer
The Log Barbarian Barrel
Baby Dragon Magic Archer Lumberjack Mega Knight
The Log Baby Dragon Magic Archer
Mega Knight
Baby Dragon The Log Magic Archer
Magic Archer
Barbarian Barrel Baby Dragon The Log Magic Archer Mega Knight

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