My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Bandit Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon
Zap
Guards Bandit Inferno Dragon
Barbarian Barrel
Guards Bandit Electro Wizard
The Log
Hog Rider Guards Bandit
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Bandit Electro Wizard Inferno Dragon
Fireball
Hog Rider Bandit Electro Wizard Inferno Dragon
Poison
Guards Electro Wizard
Lightning
Bandit Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Guards Bandit Hog Rider Freeze Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Guards Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze Bandit
Hog Rider
Arrows Freeze Barbarian Barrel Guards Bandit Electro Wizard
Barbarian Barrel
Hog Rider Bandit
Guards
Hog Rider Bandit
Freeze
Hog Rider Arrows
Bandit
Arrows Hog Rider Barbarian Barrel Guards Electro Wizard
Electro Wizard
Hog Rider Bandit
Inferno Dragon

Defense Synergies 0 9

Arrows
Barbarian Barrel Bandit
Hog Rider
Barbarian Barrel
Arrows Guards Bandit Electro Wizard
Guards
Barbarian Barrel Electro Wizard
Freeze
Electro Wizard
Bandit
Arrows Barbarian Barrel Electro Wizard
Electro Wizard
Barbarian Barrel Guards Freeze Bandit Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Wizard
Inferno Dragon Bandit Electro Wizard
Freeze Bandit Electro Wizard Inferno Dragon
Inferno Dragon Guards Bandit Electro Wizard
Arrows Barbarian Barrel
Arrows Barbarian Barrel Freeze Guards Bandit Electro Wizard
Electro Wizard Inferno Dragon Arrows Freeze
Arrows Barbarian Barrel Bandit Electro Wizard
Inferno Dragon
Guards Barbarian Barrel Bandit Electro Wizard
Guards Electro Wizard Arrows Barbarian Barrel Freeze Bandit
Arrows Inferno Dragon Electro Wizard
Guards Freeze Bandit Electro Wizard
Arrows Barbarian Barrel Guards Freeze Electro Wizard
Inferno Dragon Bandit Electro Wizard
Freeze Bandit Electro Wizard Inferno Dragon
Arrows Electro Wizard
Arrows Barbarian Barrel Guards Bandit Electro Wizard
Arrows Barbarian Barrel Freeze Guards Bandit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Arrows Barbarian Barrel Guards Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Bandit Electro Wizard
Bandit Electro Wizard Arrows Barbarian Barrel Inferno Dragon
Guards Bandit Electro Wizard
Guards Barbarian Barrel Bandit Electro Wizard
Guards Bandit Inferno Dragon
Arrows Freeze Electro Wizard
Guards Bandit Electro Wizard
Inferno Dragon
Freeze Electro Wizard Barbarian Barrel Bandit Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards
Arrows Guards Electro Wizard
Guards Bandit
Guards Electro Wizard Barbarian Barrel Freeze Inferno Dragon
Arrows Barbarian Barrel Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Guards Freeze Bandit
Arrows Barbarian Barrel Bandit Electro Wizard
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Guards Freeze
Arrows Barbarian Barrel
Arrows Freeze
Arrows
Arrows Barbarian Barrel Freeze
Arrows Bandit
Guards Electro Wizard
Arrows Barbarian Barrel Bandit Electro Wizard
Arrows
Barbarian Barrel Bandit
Arrows Barbarian Barrel Freeze Bandit
Arrows Barbarian Barrel
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Freeze
Arrows Barbarian Barrel Bandit Electro Wizard
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Freeze Barbarian Barrel
Inferno Dragon
Arrows Barbarian Barrel Bandit Electro Wizard
Arrows Bandit
Arrows Barbarian Barrel Bandit
Arrows Electro Wizard
Electro Wizard Guards Freeze
Arrows Bandit
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Barbarian Barrel Guards Freeze Bandit
Arrows Electro Wizard
Freeze
Arrows Barbarian Barrel
Electro Wizard
Arrows
Arrows
Guards Freeze Electro Wizard
Electro Wizard
Barbarian Barrel Freeze Bandit Electro Wizard

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