My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Battle Ram Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Hog Rider Bandit
Giant Snowball
Fire Spirit Battle Ram Hog Rider
Zap
Fire Spirit Battle Ram Bandit
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Battle Ram Wizard Bandit
The Log
Fire Spirit Elite Barbarians Battle Ram Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Battle Ram Hog Rider Wizard Bandit
Fireball
Elite Barbarians Battle Ram Hog Rider Wizard Bandit
Poison
Wizard
Lightning
Elite Barbarians Valkyrie Battle Ram Wizard Bandit
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Bandit Valkyrie Battle Ram Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Bandit Valkyrie

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Elite Barbarians Battle Ram Bandit
Arrows
Elite Barbarians Hog Rider Battle Ram Bandit
Elite Barbarians
Arrows Valkyrie Fire Spirit Battle Ram Hog Rider Wizard Bandit
Valkyrie
Fire Spirit Elite Barbarians Hog Rider Battle Ram Wizard Bandit
Battle Ram
Bandit Fire Spirit Arrows Elite Barbarians Valkyrie
Hog Rider
Fire Spirit Arrows Valkyrie Elite Barbarians Wizard Bandit
Wizard
Elite Barbarians Valkyrie Hog Rider Bandit
Bandit
Battle Ram Fire Spirit Arrows Elite Barbarians Valkyrie Hog Rider Wizard

Defense Synergies 1 7

Fire Spirit
Valkyrie
Arrows
Valkyrie Bandit
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Fire Spirit Arrows Wizard Bandit
Battle Ram
Hog Rider
Wizard
Elite Barbarians Valkyrie Bandit
Bandit
Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Elite Barbarians Valkyrie Bandit
Fire Spirit Elite Barbarians Valkyrie Bandit
Elite Barbarians Valkyrie Bandit
Arrows Elite Barbarians Valkyrie
Arrows Fire Spirit Valkyrie Bandit
Fire Spirit Arrows Wizard
Arrows Valkyrie Bandit
Elite Barbarians
Elite Barbarians Fire Spirit Valkyrie Bandit
Valkyrie Arrows Wizard Bandit
Arrows Wizard
Fire Spirit Elite Barbarians Valkyrie Wizard Bandit
Fire Spirit Valkyrie Wizard Arrows
Elite Barbarians Bandit
Elite Barbarians Bandit
Wizard Arrows Elite Barbarians Valkyrie
Fire Spirit Arrows Elite Barbarians Valkyrie Wizard Bandit
Arrows Valkyrie Wizard Fire Spirit Bandit
Elite Barbarians
Valkyrie Wizard Fire Spirit Arrows Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Bandit
Bandit Arrows Elite Barbarians Valkyrie Wizard
Bandit Elite Barbarians Valkyrie
Valkyrie Elite Barbarians Bandit
Elite Barbarians Valkyrie Bandit
Fire Spirit Arrows Wizard
Elite Barbarians Valkyrie Bandit
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Bandit
Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Wizard Bandit
Wizard Valkyrie
Elite Barbarians Valkyrie
Arrows Valkyrie Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit
Arrows Bandit
Arrows Valkyrie
Wizard Fire Spirit Arrows Valkyrie
Arrows Wizard Fire Spirit
Fire Spirit Arrows Wizard
Arrows Fire Spirit Wizard
Arrows Wizard Bandit
Fire Spirit Elite Barbarians
Arrows Valkyrie Wizard Bandit
Fire Spirit Arrows Wizard
Fire Spirit Elite Barbarians Bandit
Arrows Bandit
Arrows Elite Barbarians
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Fire Spirit Arrows Wizard Bandit
Fire Spirit Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Fire Spirit Valkyrie Wizard
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Bandit
Elite Barbarians Fire Spirit Arrows Wizard
Wizard
Elite Barbarians
Arrows Wizard Bandit
Arrows
Arrows Wizard
Fire Spirit Bandit
Fire Spirit Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Elite Barbarians
Elite Barbarians
Bandit

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