My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Balloon Giant Skeleton
Giant Snowball
Minions Goblin Gang Musketeer Hog Rider Balloon
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Musketeer Wizard Giant Skeleton
The Log
Goblin Gang Musketeer Hog Rider Giant Skeleton
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Hog Rider Wizard Balloon Giant Skeleton
Fireball
Minions Goblin Gang Musketeer Hog Rider Wizard Balloon
Poison
Minions Goblin Gang Musketeer Wizard Balloon
Lightning
Musketeer Wizard Balloon
Rocket
Musketeer Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Musketeer Hog Rider Freeze Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Musketeer Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Balloon Giant Skeleton
Goblin Gang
Hog Rider Balloon Giant Skeleton
Musketeer
Hog Rider Balloon Giant Skeleton
Hog Rider
Minions Goblin Gang Musketeer Freeze Wizard Balloon Giant Skeleton
Wizard
Hog Rider Balloon Giant Skeleton
Freeze
Hog Rider Balloon
Balloon
Freeze Minions Goblin Gang Musketeer Hog Rider Wizard Giant Skeleton
Giant Skeleton
Minions Goblin Gang Musketeer Hog Rider Wizard Balloon

Defense Synergies 1 7

Minions
Musketeer Freeze Giant Skeleton
Goblin Gang
Musketeer Giant Skeleton
Musketeer
Goblin Gang Minions Giant Skeleton
Hog Rider
Wizard
Freeze Giant Skeleton
Freeze
Minions Wizard
Balloon
Giant Skeleton
Minions Goblin Gang Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Wizard
Minions Goblin Gang Musketeer
Goblin Gang Minions Musketeer Freeze Giant Skeleton
Minions Goblin Gang Musketeer
Giant Skeleton
Goblin Gang Freeze Minions Musketeer
Minions Musketeer Goblin Gang Wizard Freeze
Musketeer Giant Skeleton
Minions Goblin Gang Musketeer
Goblin Gang Musketeer Giant Skeleton
Minions Goblin Gang Musketeer Wizard Freeze Giant Skeleton
Minions Musketeer Goblin Gang Wizard
Minions Goblin Gang Musketeer Wizard Freeze Giant Skeleton
Wizard Minions Goblin Gang Freeze
Goblin Gang
Goblin Gang Freeze
Wizard Minions Goblin Gang Musketeer
Minions Goblin Gang Musketeer Wizard
Wizard Freeze Minions Musketeer Giant Skeleton
Musketeer
Goblin Gang Wizard Minions Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Goblin Gang Musketeer Wizard
Goblin Gang Giant Skeleton Minions Musketeer
Goblin Gang Giant Skeleton Musketeer
Giant Skeleton Goblin Gang Musketeer
Wizard Minions Goblin Gang Musketeer Freeze
Goblin Gang Minions Musketeer Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton Minions
Goblin Gang Musketeer
Minions Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Gang Wizard
Wizard Musketeer
Goblin Gang Minions Musketeer Freeze Giant Skeleton
Minions Musketeer Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze Giant Skeleton
Musketeer
Giant Skeleton
Musketeer Freeze Giant Skeleton
Wizard
Wizard Minions Musketeer Freeze
Musketeer Wizard
Wizard Freeze
Wizard
Minions Goblin Gang Musketeer
Musketeer Wizard
Musketeer Wizard
Musketeer
Minions Musketeer Freeze
Musketeer
Musketeer Wizard
Musketeer Wizard
Freeze
Minions
Musketeer Wizard
Wizard
Minions Musketeer Giant Skeleton
Wizard
Musketeer
Musketeer
Freeze Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer Wizard
Minions Musketeer Wizard Freeze
Musketeer Wizard
Freeze
Giant Skeleton
Wizard
Minions Goblin Gang Musketeer Freeze
Musketeer Wizard
Freeze
Goblin Gang Musketeer Wizard
Musketeer Wizard
Giant Skeleton
Musketeer
Minions Goblin Gang Musketeer Freeze Giant Skeleton
Musketeer
Musketeer Freeze Giant Skeleton

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