My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Mega Minion Hog Rider Baby Dragon
Zap
Royal Giant
Barbarian Barrel
Knight Valkyrie Wizard
The Log
Royal Giant Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mega Minion Valkyrie Hog Rider Wizard Baby Dragon
Fireball
Mega Minion Hog Rider Wizard Baby Dragon
Poison
Mega Minion Wizard
Lightning
Knight Mega Minion Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mega Minion Valkyrie Hog Rider Baby Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Mega Minion Valkyrie

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Hog Rider Baby Dragon Wizard The Log
Royal Giant
Mega Minion Hog Rider Wizard Baby Dragon The Log
Mega Minion
Knight Royal Giant Valkyrie Baby Dragon
Valkyrie
Hog Rider Mega Minion Wizard Baby Dragon
Hog Rider
Knight Valkyrie The Log Royal Giant Wizard Baby Dragon
Wizard
Knight Royal Giant Valkyrie Hog Rider
Baby Dragon
Knight Royal Giant Mega Minion Valkyrie Hog Rider
The Log
Hog Rider Knight Royal Giant

Defense Synergies 1 12

Knight
Mega Minion Wizard Baby Dragon The Log
Royal Giant
Mega Minion
Knight Valkyrie Wizard Baby Dragon The Log
Valkyrie
Mega Minion Wizard Baby Dragon The Log
Hog Rider
Wizard
Knight Mega Minion Valkyrie The Log
Baby Dragon
Knight Mega Minion Valkyrie The Log
The Log
Knight Mega Minion Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Valkyrie Wizard Baby Dragon The Log
Knight Mega Minion Valkyrie The Log
Knight Mega Minion Valkyrie
Knight Mega Minion Valkyrie
Valkyrie The Log
The Log Mega Minion Valkyrie Baby Dragon
Mega Minion Wizard Baby Dragon
Valkyrie Baby Dragon The Log
Knight Valkyrie
Valkyrie Knight Mega Minion Wizard Baby Dragon The Log
Mega Minion Wizard Baby Dragon
Knight Valkyrie Wizard The Log
Valkyrie Wizard Mega Minion Baby Dragon The Log
Knight
The Log
Wizard Knight Valkyrie
Knight Mega Minion Valkyrie Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log Knight Mega Minion
Valkyrie Wizard Knight Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Knight Mega Minion Valkyrie Wizard Baby Dragon The Log
Knight Valkyrie The Log
Valkyrie Knight The Log
Knight Valkyrie
Wizard Baby Dragon
Knight Mega Minion Valkyrie
Knight Valkyrie
Knight Mega Minion Valkyrie Baby Dragon The Log
Mega Minion
Knight Mega Minion Valkyrie
Valkyrie The Log
Knight Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Knight Mega Minion Valkyrie Baby Dragon The Log
Valkyrie Mega Minion Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight Valkyrie The Log
Wizard Valkyrie Baby Dragon The Log
Wizard Mega Minion Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Knight Valkyrie Wizard The Log
Wizard Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Mega Minion Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon
Mega Minion
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard Baby Dragon
Mega Minion Wizard
Mega Minion
Wizard The Log
Wizard The Log
Mega Minion Wizard Baby Dragon
The Log
Knight Mega Minion Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Mega Minion
Baby Dragon The Log
Baby Dragon The Log

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