My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Knight Valkyrie Inferno Tower Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Valkyrie Hog Rider Skeleton Army Baby Dragon
Fireball
Hog Rider Inferno Tower Skeleton Army Baby Dragon
Poison
Inferno Tower Skeleton Army
Lightning
Knight Valkyrie Inferno Tower Baby Dragon
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Skeleton Army Valkyrie Hog Rider Baby Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Skeleton Army

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Valkyrie Baby Dragon
Knight
Hog Rider Baby Dragon Zap
Valkyrie
Hog Rider Zap Baby Dragon
Hog Rider
Zap Knight Valkyrie Rage Baby Dragon
Inferno Tower
Rage
Hog Rider
Skeleton Army
Baby Dragon
Knight Zap Valkyrie Hog Rider

Defense Synergies 2 10

Zap
Knight Valkyrie Inferno Tower Skeleton Army Baby Dragon
Knight
Inferno Tower Zap Skeleton Army Baby Dragon
Valkyrie
Zap Inferno Tower Baby Dragon
Hog Rider
Inferno Tower
Knight Skeleton Army Zap Valkyrie Baby Dragon
Rage
Skeleton Army
Inferno Tower Zap Knight
Baby Dragon
Zap Knight Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Zap Knight Valkyrie
Inferno Tower Skeleton Army Knight Valkyrie
Inferno Tower Skeleton Army Knight Valkyrie
Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Baby Dragon
Inferno Tower Zap Baby Dragon
Zap Valkyrie Inferno Tower Baby Dragon
Inferno Tower Skeleton Army
Knight Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Zap Knight Baby Dragon
Inferno Tower Zap Baby Dragon
Inferno Tower Skeleton Army Zap Knight Valkyrie
Valkyrie Skeleton Army Zap Baby Dragon
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Zap
Knight Valkyrie Inferno Tower Skeleton Army
Zap Knight Valkyrie Skeleton Army Baby Dragon
Zap Valkyrie Baby Dragon Knight
Inferno Tower
Valkyrie Skeleton Army Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Zap Inferno Tower
Zap Knight Valkyrie Baby Dragon
Skeleton Army Zap Knight Valkyrie Inferno Tower
Valkyrie Skeleton Army Zap Knight Inferno Tower
Inferno Tower Knight Valkyrie Skeleton Army
Zap Baby Dragon
Skeleton Army Knight Valkyrie Inferno Tower
Inferno Tower Knight Valkyrie Skeleton Army
Zap Knight Valkyrie Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Skeleton Army
Knight Valkyrie Inferno Tower
Skeleton Army Zap Valkyrie
Skeleton Army Knight Valkyrie Inferno Tower
Valkyrie Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Zap Knight Valkyrie Baby Dragon
Valkyrie Zap Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight Valkyrie
Zap Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Zap Knight Valkyrie
Zap Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap
Zap
Zap
Zap Skeleton Army
Zap Baby Dragon
Knight Valkyrie Baby Dragon
Zap Baby Dragon
Zap
Zap Baby Dragon
Zap
Zap Baby Dragon

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