My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Skeleton Army Prince
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Princess
Zap
Goblin Gang Skeleton Army Prince Princess
Barbarian Barrel
Goblin Gang Elite Barbarians Skeleton Army Princess Electro Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider Skeleton Army Prince Princess
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army Princess
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Skeleton Army Prince Princess Electro Wizard
Fireball
Goblin Gang Elite Barbarians Hog Rider Skeleton Army Princess Electro Wizard
Poison
Goblin Gang Skeleton Army Princess Electro Wizard
Lightning
Elite Barbarians Prince Electro Wizard
Rocket
Elite Barbarians Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Princess Hog Rider Electro Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Skeleton Army Princess

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Prince
Goblin Gang
Hog Rider Prince Princess
Elite Barbarians
Arrows Hog Rider
Hog Rider
Arrows Goblin Gang Elite Barbarians Prince Princess Electro Wizard
Skeleton Army
Prince
Arrows Goblin Gang Hog Rider Princess Electro Wizard
Princess
Goblin Gang Hog Rider Prince
Electro Wizard
Hog Rider Prince

Defense Synergies 0 9

Arrows
Prince
Goblin Gang
Skeleton Army Prince Princess Electro Wizard
Elite Barbarians
Hog Rider
Skeleton Army
Goblin Gang Prince Princess Electro Wizard
Prince
Arrows Goblin Gang Skeleton Army Electro Wizard
Princess
Goblin Gang Skeleton Army
Electro Wizard
Goblin Gang Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Prince Electro Wizard
Goblin Gang Skeleton Army Prince Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Prince Goblin Gang Electro Wizard
Arrows Elite Barbarians Skeleton Army Prince Princess
Arrows Goblin Gang Skeleton Army Electro Wizard
Electro Wizard Arrows Goblin Gang Princess
Arrows Electro Wizard
Goblin Gang Elite Barbarians Skeleton Army Prince Princess
Goblin Gang Elite Barbarians Skeleton Army Prince Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Arrows Princess
Arrows Goblin Gang Princess Electro Wizard
Skeleton Army Prince Goblin Gang Elite Barbarians Electro Wizard
Skeleton Army Arrows Goblin Gang Prince Princess Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Prince Electro Wizard
Skeleton Army Goblin Gang Elite Barbarians Prince Electro Wizard
Arrows Goblin Gang Elite Barbarians Skeleton Army Prince Electro Wizard
Arrows Goblin Gang Elite Barbarians Skeleton Army Prince Electro Wizard
Arrows Princess Electro Wizard
Elite Barbarians Prince Electro Wizard
Goblin Gang Skeleton Army Arrows Elite Barbarians Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Prince Electro Wizard
Electro Wizard Arrows Goblin Gang Elite Barbarians Prince
Goblin Gang Skeleton Army Elite Barbarians Prince Electro Wizard
Goblin Gang Skeleton Army Prince Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Skeleton Army Prince
Arrows Goblin Gang Princess Electro Wizard
Goblin Gang Skeleton Army Prince Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Prince
Electro Wizard Elite Barbarians Skeleton Army Prince
Goblin Gang Skeleton Army
Elite Barbarians Prince
Skeleton Army Arrows Elite Barbarians Prince Electro Wizard
Elite Barbarians Skeleton Army Prince Goblin Gang
Skeleton Army Princess
Goblin Gang Elite Barbarians Skeleton Army Electro Wizard Prince
Arrows Elite Barbarians Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess Electro Wizard
Arrows
Arrows Prince
Arrows
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Goblin Gang Elite Barbarians Prince Electro Wizard
Arrows Prince Princess Electro Wizard
Arrows Princess
Elite Barbarians Princess
Arrows Princess
Princess Arrows Elite Barbarians Prince
Arrows Princess
Arrows Princess
Arrows
Arrows Prince Princess Electro Wizard
Arrows Princess
Prince
Arrows Princess
Prince
Arrows
Arrows Princess
Arrows Princess Electro Wizard
Arrows Prince Princess
Arrows
Elite Barbarians Arrows Princess Electro Wizard
Electro Wizard
Elite Barbarians
Arrows
Arrows Princess Electro Wizard
Prince
Arrows Princess
Electro Wizard Goblin Gang Skeleton Army Prince Princess
Arrows Princess Electro Wizard
Arrows
Goblin Gang Prince Princess Electro Wizard
Arrows Princess
Arrows
Elite Barbarians Prince
Goblin Gang Elite Barbarians Princess Electro Wizard
Princess Electro Wizard
Prince Princess Electro Wizard

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