My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Hog Rider
Giant Snowball
Bomber Archers Minions Hog Rider
Zap
Bomber Archers Minions
Barbarian Barrel
Bomber Archers Knight
The Log
Bomber Archers Hog Rider
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Archers Minions
Royal Delivery
Bomber Archers Knight Minions Hog Rider
Fireball
Bomber Archers Minions Hog Rider
Poison
Bomber Archers Minions
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Arrows Knight Minions Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Arrows

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Hog Rider Mega Knight
Archers
Knight Arrows Hog Rider Mega Knight
Arrows
Hog Rider Archers Knight Mega Knight
Knight
Archers Minions Hog Rider Bomber Arrows The Log
Minions
Knight Hog Rider Mega Knight Bomber
Hog Rider
Arrows Knight Minions The Log Bomber Archers Mega Knight
The Log
Hog Rider Knight Mega Knight
Mega Knight
Minions Bomber Archers Arrows Hog Rider The Log

Defense Synergies 4 9

Bomber
Knight The Log
Archers
Knight Minions The Log Mega Knight
Arrows
Mega Knight Knight
Knight
Bomber Archers Minions Arrows The Log
Minions
Knight Archers The Log Mega Knight
Hog Rider
The Log
Bomber Archers Knight Minions Mega Knight
Mega Knight
Arrows Archers Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions The Log
Bomber Knight Minions The Log Mega Knight
Mega Knight Bomber Archers Knight Minions
Bomber Knight Minions Mega Knight
Bomber Arrows The Log Mega Knight
Arrows The Log Bomber Archers Minions Mega Knight
Minions Archers Arrows
Arrows The Log Mega Knight
Minions
Knight Bomber Archers Mega Knight
Archers Minions Bomber Arrows Knight The Log Mega Knight
Arrows Minions Archers
Mega Knight Bomber Knight Minions The Log
Bomber Mega Knight Arrows Minions The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Bomber Arrows Knight Minions
Arrows Mega Knight Bomber Archers Knight Minions The Log
Arrows The Log Bomber Archers Knight Minions Mega Knight
Bomber Mega Knight Archers Arrows Knight Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers
Bomber Archers Arrows Knight The Log Mega Knight
Mega Knight Knight Minions The Log
Mega Knight Knight The Log
Knight Mega Knight
Arrows Archers Minions
Archers Knight Minions
Mega Knight Knight
Mega Knight Knight Minions The Log
Mega Knight Knight Minions
Mega Knight Arrows The Log
Mega Knight Knight
Bomber Archers Mega Knight
Bomber Archers Knight Minions The Log
Arrows Minions Mega Knight Bomber Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Bomber Arrows The Log Mega Knight
Arrows Minions
Bomber Archers Arrows The Log
Arrows The Log
Arrows The Log
Minions
Arrows Knight The Log
Archers Arrows
Knight The Log
Arrows Minions
Arrows The Log
Bomber Arrows The Log
Arrows The Log Mega Knight
Arrows
Bomber Minions
Bomber Archers Arrows The Log Mega Knight
Bomber Arrows The Log Mega Knight
Minions The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Bomber Mega Knight
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Archers Arrows
Minions
Bomber Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Archers Minions
Archers Arrows
Arrows The Log
Knight Mega Knight
Arrows The Log Bomber
Arrows
Mega Knight
Minions The Log
The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: