My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Barbarians Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Tesla Barbarians
The Log
Barbarians Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Inferno Dragon
Fireball
Tesla Barbarians Hog Rider Inferno Dragon
Poison
Barbarians
Lightning
Tesla Ice Golem Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Arrows Tesla Hog Rider Freeze Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Arrows Tesla

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Ice Golem Freeze
Arrows
Zap Hog Rider Freeze
Tesla
Barbarians
Hog Rider
Ice Golem
Hog Rider Zap
Hog Rider
Zap Arrows Ice Golem Freeze Barbarians
Freeze
Hog Rider Zap Arrows
Inferno Dragon

Defense Synergies 1 10

Zap
Arrows Tesla Barbarians Ice Golem Inferno Dragon
Arrows
Zap Tesla Barbarians Ice Golem
Tesla
Ice Golem Zap Arrows Inferno Dragon
Barbarians
Zap Arrows
Ice Golem
Tesla Zap Arrows Inferno Dragon
Hog Rider
Freeze
Inferno Dragon
Zap Tesla Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem
Barbarians Inferno Dragon Zap Tesla
Tesla Barbarians Freeze Inferno Dragon
Tesla Barbarians Inferno Dragon
Arrows Barbarians
Arrows Freeze Zap Tesla
Tesla Inferno Dragon Zap Arrows Freeze
Zap Arrows Tesla Barbarians Ice Golem
Tesla Barbarians Inferno Dragon
Tesla Barbarians Ice Golem
Barbarians Zap Arrows Tesla Ice Golem Freeze
Arrows Tesla Inferno Dragon Zap
Tesla Barbarians Zap Freeze
Zap Arrows Tesla Barbarians Freeze
Barbarians Inferno Dragon Tesla
Barbarians Zap Tesla Freeze Inferno Dragon
Tesla Barbarians Arrows
Arrows Tesla Zap Barbarians
Zap Arrows Freeze Tesla Barbarians Ice Golem Inferno Dragon
Barbarians Tesla Inferno Dragon
Arrows Tesla Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tesla Ice Golem
Zap Arrows Tesla Ice Golem Inferno Dragon
Barbarians Zap Ice Golem
Zap Tesla Barbarians Ice Golem
Barbarians Tesla Inferno Dragon
Arrows Zap Tesla Ice Golem Freeze
Tesla Barbarians Ice Golem
Tesla Barbarians Inferno Dragon
Zap Freeze Barbarians Ice Golem Inferno Dragon
Tesla Barbarians Inferno Dragon
Inferno Dragon Tesla Barbarians
Zap Arrows Barbarians
Barbarians Tesla Ice Golem
Tesla Barbarians
Tesla Barbarians Zap Ice Golem Freeze Inferno Dragon
Arrows Zap Tesla Barbarians Ice Golem Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Freeze
Arrows Zap
Arrows
Arrows Barbarians Ice Golem Freeze
Zap Arrows
Arrows Zap Ice Golem Freeze
Arrows
Arrows Zap Ice Golem Freeze
Arrows Zap
Zap Arrows
Zap Arrows
Ice Golem
Arrows Freeze
Zap Arrows Ice Golem
Zap Arrows
Arrows
Arrows Freeze
Zap Arrows
Zap Arrows
Arrows
Zap Arrows Barbarians
Zap Arrows Ice Golem Freeze
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Ice Golem
Zap Freeze
Zap Arrows
Zap Arrows Freeze
Arrows
Zap Barbarians Freeze
Zap Arrows
Freeze
Arrows
Arrows Zap Ice Golem
Zap Arrows
Zap Freeze
Zap
Zap Freeze

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