My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Archers Hog Rider Witch
Zap
Archers Witch
Barbarian Barrel
Archers Elite Barbarians Witch Electro Wizard
The Log
Archers Elite Barbarians Hog Rider Witch
Earthquake
Archers Hog Rider Witch
Arrows
Archers Witch
Royal Delivery
Archers Elite Barbarians Hog Rider Witch Electro Wizard
Fireball
Archers Elite Barbarians Hog Rider Witch Electro Wizard
Poison
Archers Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Fireball Hog Rider Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Electro Wizard Archers Witch The Log
Archers
Zap Elite Barbarians Hog Rider
Elite Barbarians
Zap Archers Fireball Hog Rider The Log
Fireball
Zap Hog Rider Elite Barbarians The Log Electro Wizard
Hog Rider
Zap Fireball The Log Archers Elite Barbarians Witch Electro Wizard
Witch
Zap Hog Rider
The Log
Hog Rider Zap Elite Barbarians Fireball
Electro Wizard
Zap Fireball Hog Rider

Defense Synergies 3 12

Zap
Fireball Electro Wizard Archers Elite Barbarians Witch The Log
Archers
Zap Witch The Log Electro Wizard
Elite Barbarians
Zap The Log
Fireball
Zap The Log Electro Wizard
Hog Rider
Witch
Zap Archers The Log Electro Wizard
The Log
Fireball Zap Archers Elite Barbarians Witch Electro Wizard
Electro Wizard
Zap Archers Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log Electro Wizard
Elite Barbarians Zap Witch The Log Electro Wizard
Witch Archers Elite Barbarians Electro Wizard
Elite Barbarians Witch Electro Wizard
Elite Barbarians Fireball The Log
Fireball The Log Zap Archers Electro Wizard
Electro Wizard Zap Archers Fireball Witch
Zap Fireball The Log Electro Wizard
Witch Elite Barbarians
Elite Barbarians Archers Electro Wizard
Archers Witch Electro Wizard Zap Fireball The Log
Zap Archers Fireball Witch Electro Wizard
Zap Elite Barbarians Fireball Witch The Log Electro Wizard
Fireball Zap Witch The Log Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball Witch Electro Wizard
Fireball Zap Archers Elite Barbarians Witch The Log Electro Wizard
Zap Witch The Log Archers Fireball Electro Wizard
Elite Barbarians Electro Wizard
Archers Elite Barbarians Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Archers Elite Barbarians The Log
Zap Elite Barbarians Witch The Log Electro Wizard
Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Witch
Fireball Zap Archers Witch Electro Wizard
Archers Elite Barbarians Fireball Witch Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Fireball Witch The Log
Witch
Elite Barbarians Witch
Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball Witch
Archers Fireball Witch
Elite Barbarians Witch Electro Wizard Zap Archers Fireball The Log
Zap Archers Elite Barbarians Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Witch
Archers Witch The Log
Fireball The Log Zap
Fireball The Log Zap
Elite Barbarians Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap Archers
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
Zap Archers Fireball The Log Electro Wizard
Zap Fireball Witch The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Witch
Witch
Fireball The Log Zap Witch Electro Wizard
Fireball Zap Witch The Log
Fireball Zap The Log
Elite Barbarians Zap Archers Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Elite Barbarians Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Archers Fireball Witch
Fireball Zap Archers Witch Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Witch The Log Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch The Log Electro Wizard

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