My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Sparky
Giant Snowball
Archers Minions Hog Rider Baby Dragon
Zap
Archers Minions Mortar Sparky
Barbarian Barrel
Archers Mortar Valkyrie Sparky
The Log
Archers Hog Rider Sparky
Earthquake
Archers Mortar Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Valkyrie Hog Rider Baby Dragon Sparky
Fireball
Archers Minions Mortar Hog Rider Baby Dragon Sparky
Poison
Archers Minions Mortar Sparky
Lightning
Mortar Valkyrie Baby Dragon Sparky
Rocket
Mortar Valkyrie Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Valkyrie Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Mortar Valkyrie Hog Rider Baby Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Mortar

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Sparky Archers Minions Mortar Valkyrie Baby Dragon
Archers
Valkyrie Zap Mortar Hog Rider Baby Dragon
Minions
Hog Rider Zap Mortar Valkyrie Baby Dragon Sparky
Mortar
Zap Archers Minions Hog Rider Baby Dragon
Valkyrie
Archers Hog Rider Zap Minions Baby Dragon Sparky
Hog Rider
Zap Minions Valkyrie Archers Mortar Baby Dragon
Baby Dragon
Zap Archers Minions Mortar Valkyrie Hog Rider Sparky
Sparky
Zap Minions Valkyrie Baby Dragon

Defense Synergies 2 15

Zap
Archers Minions Mortar Valkyrie Baby Dragon Sparky
Archers
Valkyrie Zap Minions Mortar Baby Dragon
Minions
Valkyrie Zap Archers Mortar Baby Dragon
Mortar
Zap Archers Minions Valkyrie Baby Dragon
Valkyrie
Archers Minions Zap Mortar Baby Dragon Sparky
Hog Rider
Baby Dragon
Zap Archers Minions Mortar Valkyrie
Sparky
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar Valkyrie Baby Dragon Sparky
Sparky Zap Minions Mortar Valkyrie
Mortar Sparky Archers Minions Valkyrie
Sparky Minions Mortar Valkyrie
Valkyrie Sparky
Zap Archers Minions Valkyrie Baby Dragon
Minions Zap Archers Mortar Baby Dragon
Zap Valkyrie Baby Dragon Sparky
Sparky Minions Mortar
Archers Valkyrie Sparky
Archers Minions Valkyrie Zap Baby Dragon
Minions Zap Archers Baby Dragon
Mortar Sparky Zap Minions Valkyrie
Valkyrie Sparky Zap Minions Mortar Baby Dragon
Sparky Mortar
Zap Mortar Sparky
Sparky Minions Mortar Valkyrie
Mortar Zap Archers Minions Valkyrie Baby Dragon
Zap Mortar Valkyrie Baby Dragon Archers Minions
Sparky Mortar
Valkyrie Archers Minions Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Sparky
Zap Archers Mortar Valkyrie Baby Dragon
Zap Minions Valkyrie Sparky
Valkyrie Zap Sparky
Valkyrie Sparky
Zap Archers Minions Baby Dragon
Sparky Archers Minions Valkyrie
Valkyrie Sparky
Zap Minions Mortar Valkyrie Baby Dragon Sparky
Sparky
Minions Valkyrie Sparky
Zap Valkyrie
Valkyrie Sparky
Archers Valkyrie Baby Dragon Sparky
Sparky Zap Archers Minions Mortar Valkyrie Baby Dragon
Minions Valkyrie Zap Archers Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Baby Dragon Sparky
Mortar Zap Baby Dragon
Baby Dragon Sparky
Valkyrie Sparky
Zap Mortar Valkyrie Baby Dragon Sparky
Zap Minions Baby Dragon
Archers Mortar Baby Dragon Sparky
Zap Baby Dragon
Zap Mortar
Minions Sparky
Zap Mortar Valkyrie Sparky
Zap Archers Baby Dragon
Mortar Baby Dragon Sparky
Minions Mortar Baby Dragon
Zap Mortar Baby Dragon Sparky
Zap Mortar Baby Dragon Sparky
Mortar Baby Dragon Sparky
Mortar Sparky
Minions Sparky
Zap Archers Mortar Baby Dragon Sparky
Zap Mortar Valkyrie Baby Dragon
Minions Baby Dragon Sparky
Sparky
Zap Mortar Baby Dragon
Zap Mortar Valkyrie Baby Dragon Sparky
Mortar Zap Baby Dragon Sparky
Zap Mortar Baby Dragon Sparky
Zap Mortar Baby Dragon Sparky
Zap Archers Baby Dragon Sparky
Zap Minions
Sparky
Zap Mortar Sparky
Zap Sparky
Sparky
Sparky
Zap Archers Minions
Zap Archers Baby Dragon
Valkyrie Baby Dragon Sparky
Zap Mortar Baby Dragon
Zap Sparky
Sparky
Zap Minions Baby Dragon Sparky
Zap
Zap Mortar Baby Dragon Sparky

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