My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards Giant Skeleton
Giant Snowball
Archers Hog Rider Guards Witch Lumberjack
Zap
Archers Guards Witch
Barbarian Barrel
Archers Guards Witch Giant Skeleton Lumberjack
The Log
Archers Hog Rider Guards Witch Giant Skeleton Lumberjack
Earthquake
Archers Hog Rider Guards Witch
Arrows
Archers Guards Witch
Royal Delivery
Archers Hog Rider Guards Witch Giant Skeleton Lumberjack
Fireball
Archers Hog Rider Witch Lumberjack
Poison
Archers Guards Witch
Lightning
Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Fireball Hog Rider Lumberjack Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Guards Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Giant Skeleton Lumberjack
Fireball
Hog Rider The Log
Hog Rider
Fireball The Log Archers Guards Witch Giant Skeleton Lumberjack
Guards
Hog Rider The Log Lumberjack
Witch
Hog Rider Giant Skeleton Lumberjack
Giant Skeleton
Archers Hog Rider Witch The Log Lumberjack
The Log
Hog Rider Fireball Guards Giant Skeleton Lumberjack
Lumberjack
Archers Hog Rider Guards Witch Giant Skeleton The Log

Defense Synergies 1 16

Archers
Guards Witch Giant Skeleton The Log Lumberjack
Fireball
The Log Lumberjack
Hog Rider
Guards
Archers Witch Giant Skeleton The Log Lumberjack
Witch
Archers Guards Giant Skeleton The Log Lumberjack
Giant Skeleton
Archers Guards Witch The Log Lumberjack
The Log
Fireball Archers Guards Witch Giant Skeleton Lumberjack
Lumberjack
Archers Fireball Guards Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Lumberjack Witch The Log
Witch Lumberjack Archers Giant Skeleton
Witch Lumberjack Guards
Fireball Giant Skeleton The Log Lumberjack
Fireball The Log Archers Guards Lumberjack
Archers Fireball Witch
Fireball Giant Skeleton The Log
Witch Lumberjack
Guards Archers Giant Skeleton Lumberjack
Archers Guards Witch Fireball Giant Skeleton The Log Lumberjack
Archers Fireball Witch
Lumberjack Fireball Guards Witch Giant Skeleton The Log
Fireball Guards Witch The Log Lumberjack
Lumberjack
Fireball The Log Lumberjack
Fireball Witch Lumberjack
Fireball Archers Guards Witch The Log Lumberjack
Witch The Log Archers Fireball Guards Giant Skeleton Lumberjack
Lumberjack
Archers Fireball Guards Witch Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers Fireball Witch Giant Skeleton
Fireball Archers The Log Lumberjack
Guards Giant Skeleton Lumberjack Witch The Log
Guards Giant Skeleton Lumberjack Fireball The Log
Giant Skeleton Guards Witch Lumberjack
Fireball Archers Witch
Guards Archers Fireball Witch Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Fireball Witch The Log
Witch Guards
Guards Witch Giant Skeleton Lumberjack
Fireball Guards Giant Skeleton The Log
Giant Skeleton Fireball Guards Witch Lumberjack
Archers Fireball Witch
Guards Witch Archers Fireball Giant Skeleton The Log Lumberjack
Archers Fireball Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Guards Giant Skeleton The Log
Fireball The Log
Fireball Witch
Archers Witch The Log
Fireball The Log
Fireball The Log
Fireball Guards Lumberjack
Fireball The Log
Fireball Archers
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Archers Fireball The Log
Fireball Witch The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Archers Fireball Witch
Fireball Guards Witch
Fireball
Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Archers Fireball Guards Witch
Fireball Archers Witch
The Log Fireball
Fireball Lumberjack
The Log Fireball
Fireball Giant Skeleton
Fireball Guards Witch Giant Skeleton The Log
Fireball Witch
Fireball Witch Giant Skeleton The Log

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