My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Guards
Giant Snowball
Bats Archers Hog Rider Guards
Zap
Bats Archers Guards
Barbarian Barrel
Archers Wizard Guards
The Log
Archers Hog Rider Guards
Earthquake
Archers Hog Rider Guards
Arrows
Bats Archers Guards
Royal Delivery
Bats Archers Hog Rider Wizard Guards P.E.K.K.A
Fireball
Archers Hog Rider Wizard
Poison
Bats Archers Wizard Guards
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Guards Tornado Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Guards Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider P.E.K.K.A
Archers
Hog Rider P.E.K.K.A
Fireball
Hog Rider Tornado
Hog Rider
Bats Fireball Archers Wizard Guards Tornado
Wizard
Tornado Hog Rider P.E.K.K.A
Guards
Hog Rider
Tornado
Fireball Wizard P.E.K.K.A Hog Rider
P.E.K.K.A
Tornado Bats Archers Wizard

Defense Synergies 3 6

Bats
P.E.K.K.A
Archers
Guards Tornado P.E.K.K.A
Fireball
Tornado
Hog Rider
Wizard
Tornado Guards P.E.K.K.A
Guards
Archers Wizard
Tornado
Fireball Wizard P.E.K.K.A Archers
P.E.K.K.A
Tornado Bats Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
P.E.K.K.A Bats
Tornado P.E.K.K.A Bats Archers
P.E.K.K.A Bats Guards
Fireball Tornado P.E.K.K.A
Fireball Tornado Bats Archers Guards
Bats Tornado Archers Fireball Wizard
Fireball P.E.K.K.A
P.E.K.K.A Tornado
Guards Tornado Archers
Bats Archers Guards Fireball Wizard Tornado
Bats Archers Fireball Wizard Tornado
P.E.K.K.A Bats Fireball Wizard Guards
Fireball Wizard Bats Guards Tornado P.E.K.K.A
P.E.K.K.A
Tornado Fireball P.E.K.K.A
Wizard Bats Fireball Tornado P.E.K.K.A
Fireball Bats Archers Wizard Guards Tornado
Wizard Tornado Bats Archers Fireball Guards
P.E.K.K.A Tornado
Wizard Bats Archers Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Fireball P.E.K.K.A
Fireball Archers Wizard
Guards P.E.K.K.A Bats
Guards P.E.K.K.A Bats Fireball Tornado
P.E.K.K.A Guards
Fireball Wizard Bats Archers Tornado
Guards P.E.K.K.A Bats Archers Fireball
P.E.K.K.A
P.E.K.K.A Bats Fireball Tornado
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Fireball Guards Tornado
P.E.K.K.A Fireball Wizard Guards
Wizard Archers Fireball
Guards Bats Archers Fireball Tornado P.E.K.K.A
Bats Archers Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Tornado
Fireball
Fireball Guards
Fireball Wizard
Fireball Wizard Bats Tornado
Archers Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Bats Fireball Guards Tornado
Fireball Wizard Tornado
Fireball Archers Wizard Tornado
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Bats
Archers Fireball Wizard
Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Bats Archers Fireball Wizard Tornado
Bats Fireball Wizard Guards
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Bats Archers Fireball Guards
Fireball Archers Wizard Tornado
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
P.E.K.K.A
Bats Fireball Guards Tornado
Bats Fireball Tornado
Fireball Tornado

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