My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Mega Minion Hog Rider
Zap
Goblins Archers Mortar
Barbarian Barrel
Goblins Archers Knight Mortar
The Log
Goblins Archers Hog Rider
Earthquake
Archers Mortar Hog Rider
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Knight Mega Minion Hog Rider
Fireball
Archers Mortar Mega Minion Hog Rider
Poison
Archers Mortar Mega Minion
Lightning
Knight Mortar Mega Minion
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Knight Mega Minion Mortar Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Knight

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Knight Goblins Arrows Mortar Hog Rider
Arrows
Fireball Hog Rider Archers Knight Mortar Mega Minion
Knight
Archers Mortar Mega Minion Hog Rider Arrows Fireball
Mortar
Knight Archers Arrows Mega Minion Fireball Hog Rider
Mega Minion
Knight Arrows Mortar Fireball
Fireball
Arrows Hog Rider Knight Mortar Mega Minion
Hog Rider
Goblins Arrows Knight Fireball Archers Mortar

Defense Synergies 2 14

Goblins
Archers Knight Mortar Mega Minion
Archers
Knight Goblins Mortar Mega Minion
Arrows
Knight Mortar Mega Minion Fireball
Knight
Archers Mega Minion Goblins Arrows Mortar Fireball
Mortar
Goblins Archers Arrows Knight Mega Minion Fireball
Mega Minion
Knight Goblins Archers Arrows Mortar
Fireball
Arrows Knight Mortar
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Mega Minion Fireball
Goblins Knight Mortar Mega Minion
Mortar Goblins Archers Knight Mega Minion
Goblins Knight Mortar Mega Minion
Arrows Fireball
Arrows Fireball Goblins Archers Mega Minion
Mega Minion Archers Arrows Mortar Fireball
Arrows Fireball
Goblins Mortar
Knight Goblins Archers
Goblins Archers Arrows Knight Mega Minion Fireball
Arrows Mega Minion Archers Fireball
Mortar Knight Fireball
Fireball Goblins Arrows Mortar Mega Minion
Knight Mortar
Mortar Fireball
Goblins Arrows Knight Mortar Fireball
Arrows Mortar Fireball Goblins Archers Knight Mega Minion
Arrows Mortar Archers Knight Mega Minion Fireball
Mortar
Goblins Archers Arrows Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Fireball
Fireball Archers Arrows Knight Mortar Mega Minion
Goblins Knight
Knight Fireball
Knight
Arrows Fireball Archers
Goblins Archers Knight Mega Minion Fireball
Knight
Goblins Knight Mortar Mega Minion Fireball
Mega Minion
Knight Mega Minion
Arrows Fireball
Knight Fireball
Archers Fireball
Goblins Archers Knight Mortar Mega Minion Fireball
Arrows Archers Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar
Arrows Mortar Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows Mortar
Arrows Fireball Mega Minion
Archers Arrows Mortar
Arrows Fireball
Arrows Fireball Mortar
Goblins Fireball
Arrows Knight Mortar Fireball
Fireball Archers Arrows
Knight Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Archers Arrows Mortar Mega Minion Fireball
Arrows Mortar Fireball
Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Mega Minion
Arrows Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Mortar
Archers Arrows Fireball
Mega Minion Fireball
Mega Minion Fireball
Arrows Mortar Fireball
Arrows Fireball
Arrows Fireball
Archers Fireball
Fireball Archers Arrows Mega Minion
Arrows Fireball
Fireball Knight Mega Minion
Arrows Mortar Fireball
Arrows Fireball
Mega Minion
Fireball
Fireball
Mortar Fireball

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