My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Cannon Goblin Gang Hog Rider Princess
Zap
Archers Cannon Goblin Gang Princess
Barbarian Barrel
Archers Knight Cannon Goblin Gang Princess
The Log
Archers Cannon Goblin Gang Hog Rider Princess
Earthquake
Archers Cannon Goblin Gang Hog Rider
Arrows
Archers Goblin Gang Princess
Royal Delivery
Archers Knight Goblin Gang Hog Rider Princess
Fireball
Archers Cannon Goblin Gang Hog Rider Princess
Poison
Archers Cannon Goblin Gang Princess
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Cannon Goblin Gang Princess Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Knight The Log Princess
Archers
Knight Zap Hog Rider
Knight
Archers Goblin Gang Hog Rider Princess Zap The Log
Cannon
Goblin Gang
Knight Hog Rider Princess
Hog Rider
Zap Knight Goblin Gang The Log Archers Princess
The Log
Hog Rider Zap Knight Princess
Princess
Knight Zap Goblin Gang Hog Rider The Log

Defense Synergies 6 14

Zap
Cannon Archers Knight Goblin Gang The Log Princess
Archers
Knight Zap Cannon Goblin Gang The Log
Knight
Archers Cannon Goblin Gang Princess Zap The Log
Cannon
Zap Knight The Log Archers Goblin Gang Princess
Goblin Gang
Knight Zap Archers Cannon The Log Princess
Hog Rider
The Log
Cannon Zap Archers Knight Goblin Gang Princess
Princess
Knight Zap Cannon Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon The Log
Zap Knight Cannon Goblin Gang The Log
Cannon Goblin Gang Archers Knight
Cannon Knight Goblin Gang
The Log Princess
Goblin Gang The Log Zap Archers Cannon
Zap Archers Cannon Goblin Gang Princess
Zap Cannon The Log
Cannon Goblin Gang Princess
Knight Goblin Gang Archers Cannon
Archers Goblin Gang Zap Knight Cannon The Log Princess
Zap Archers Goblin Gang Princess
Cannon Zap Knight Goblin Gang The Log
Zap Cannon Goblin Gang The Log Princess
Knight Cannon Goblin Gang
Zap Cannon Goblin Gang The Log
Knight Cannon Goblin Gang
Cannon Zap Archers Knight Goblin Gang The Log
Zap The Log Archers Knight Cannon Princess
Cannon
Goblin Gang Archers Knight Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers
Zap Archers Knight Goblin Gang The Log
Goblin Gang Zap Knight The Log
Goblin Gang Zap Knight The Log
Knight Cannon Goblin Gang
Zap Archers Goblin Gang Princess
Goblin Gang Archers Knight
Knight
Zap Knight The Log
Cannon Goblin Gang
Knight
Zap The Log
Knight Cannon Goblin Gang
Archers Cannon Princess
Goblin Gang Zap Archers Knight The Log
Zap Archers Cannon The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
Zap The Log Princess
The Log
Knight The Log
Zap The Log
Zap Princess
Archers The Log Princess
The Log Zap Princess
The Log Zap
Goblin Gang
Zap Knight The Log Princess
Zap Archers Princess
Knight The Log Princess
Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Zap Archers The Log Princess
Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Zap Archers Princess
Zap
Zap The Log
Zap Princess
The Log Princess
Zap Archers Goblin Gang Princess
Zap Archers Princess
The Log
Knight Goblin Gang Princess
The Log Zap Princess
Zap
Zap Goblin Gang The Log Princess
Zap Princess
Zap The Log Princess

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