My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Skeleton Army Bandit
Giant Snowball
Archers Goblin Gang Hog Rider Skeleton Army
Zap
Archers Goblin Gang Inferno Tower Skeleton Army Bandit
Barbarian Barrel
Archers Goblin Gang Inferno Tower Skeleton Army Bandit
The Log
Archers Goblin Gang Hog Rider Skeleton Army Bandit
Earthquake
Archers Goblin Gang Hog Rider Inferno Tower Skeleton Army
Arrows
Archers Goblin Gang Skeleton Army
Royal Delivery
Archers Goblin Gang Hog Rider Skeleton Army Bandit
Fireball
Archers Goblin Gang Hog Rider Inferno Tower Skeleton Army Bandit
Poison
Archers Goblin Gang Inferno Tower Skeleton Army
Lightning
Inferno Tower Bandit
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Skeleton Army Bandit Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Bandit
Goblin Gang
Hog Rider Bandit
Fireball
Hog Rider The Log
Hog Rider
Goblin Gang Fireball The Log Archers Bandit
Inferno Tower
Skeleton Army
The Log
Hog Rider Fireball Bandit
Bandit
Archers Goblin Gang Hog Rider The Log

Defense Synergies 4 14

Archers
Goblin Gang Inferno Tower Skeleton Army The Log Bandit
Goblin Gang
Inferno Tower Archers Skeleton Army The Log Bandit
Fireball
The Log Inferno Tower Bandit
Hog Rider
Inferno Tower
Goblin Gang Skeleton Army The Log Archers Fireball Bandit
Skeleton Army
Inferno Tower Archers Goblin Gang The Log Bandit
The Log
Fireball Inferno Tower Archers Goblin Gang Skeleton Army Bandit
Bandit
Archers Goblin Gang Fireball Inferno Tower Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Goblin Gang The Log Bandit
Goblin Gang Inferno Tower Skeleton Army Archers Bandit
Inferno Tower Skeleton Army Goblin Gang Bandit
Fireball Skeleton Army The Log
Goblin Gang Fireball Skeleton Army The Log Archers Bandit
Inferno Tower Archers Goblin Gang Fireball
Fireball Inferno Tower The Log Bandit
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Archers Inferno Tower Bandit
Archers Goblin Gang Skeleton Army Fireball The Log Bandit
Inferno Tower Archers Goblin Gang Fireball
Inferno Tower Skeleton Army Goblin Gang Fireball The Log Bandit
Fireball Skeleton Army Goblin Gang The Log
Inferno Tower Skeleton Army Goblin Gang Bandit
Inferno Tower Skeleton Army Goblin Gang Fireball The Log Bandit
Goblin Gang Fireball Inferno Tower Skeleton Army
Fireball Archers Goblin Gang Skeleton Army The Log Bandit
The Log Archers Fireball Bandit
Inferno Tower
Goblin Gang Skeleton Army Archers Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Archers Fireball Inferno Tower Bandit
Fireball Bandit Archers Goblin Gang The Log
Goblin Gang Skeleton Army Bandit Inferno Tower The Log
Goblin Gang Skeleton Army Fireball Inferno Tower The Log Bandit
Inferno Tower Goblin Gang Skeleton Army Bandit
Fireball Archers Goblin Gang
Goblin Gang Skeleton Army Archers Fireball Inferno Tower Bandit
Inferno Tower Skeleton Army
Fireball Inferno Tower Skeleton Army The Log Bandit
Inferno Tower Goblin Gang Skeleton Army
Inferno Tower
Skeleton Army Fireball The Log
Skeleton Army Goblin Gang Fireball Inferno Tower Bandit
Archers Fireball Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Archers Fireball The Log
Archers Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball The Log
Fireball
Archers The Log
Fireball The Log
Fireball The Log Bandit
Goblin Gang Fireball
Fireball The Log Bandit
Fireball Archers
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Archers Fireball The Log Bandit
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Archers Fireball
Fireball
Fireball
Fireball The Log Bandit
Fireball
Fireball The Log
Archers Goblin Gang Fireball Skeleton Army Bandit
Fireball Archers
The Log Fireball
Fireball Goblin Gang
The Log Fireball
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log Bandit

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