My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Giant Skeleton
Giant Snowball
Bomber Archers Musketeer Hog Rider
Zap
Bomber Archers Inferno Tower
Barbarian Barrel
Bomber Archers Knight Musketeer Inferno Tower Giant Skeleton
The Log
Bomber Archers Musketeer Hog Rider Giant Skeleton
Earthquake
Bomber Archers Hog Rider Inferno Tower
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Musketeer Hog Rider Giant Skeleton
Fireball
Bomber Archers Musketeer Hog Rider Inferno Tower
Poison
Bomber Archers Musketeer Inferno Tower
Lightning
Knight Musketeer Inferno Tower
Rocket
Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Knight Musketeer Hog Rider Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Hog Rider Giant Skeleton
Zap
Hog Rider Bomber Archers Knight Musketeer Giant Skeleton
Archers
Knight Zap Hog Rider Giant Skeleton
Knight
Archers Musketeer Hog Rider Bomber Zap
Musketeer
Knight Hog Rider Zap Giant Skeleton
Hog Rider
Zap Knight Musketeer Bomber Archers Giant Skeleton
Inferno Tower
Giant Skeleton
Bomber Zap Archers Musketeer Hog Rider

Defense Synergies 4 10

Bomber
Knight Zap
Zap
Bomber Archers Knight Musketeer Inferno Tower Giant Skeleton
Archers
Knight Zap Inferno Tower Giant Skeleton
Knight
Bomber Archers Musketeer Inferno Tower Zap
Musketeer
Knight Zap Inferno Tower Giant Skeleton
Hog Rider
Inferno Tower
Knight Zap Archers Musketeer
Giant Skeleton
Zap Archers Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Musketeer Inferno Tower
Inferno Tower Bomber Zap Knight Musketeer
Inferno Tower Bomber Archers Knight Musketeer Giant Skeleton
Inferno Tower Bomber Knight Musketeer
Bomber Giant Skeleton
Bomber Zap Archers Musketeer
Musketeer Inferno Tower Zap Archers
Zap Musketeer Inferno Tower Giant Skeleton
Inferno Tower Musketeer
Knight Bomber Archers Musketeer Inferno Tower Giant Skeleton
Archers Bomber Zap Knight Musketeer Giant Skeleton
Musketeer Inferno Tower Zap Archers
Inferno Tower Bomber Zap Knight Musketeer Giant Skeleton
Bomber Zap
Inferno Tower Knight
Inferno Tower Zap
Bomber Knight Musketeer Inferno Tower
Bomber Zap Archers Knight Musketeer
Zap Bomber Archers Knight Musketeer Giant Skeleton
Musketeer Inferno Tower
Bomber Archers Knight Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Inferno Tower Giant Skeleton
Bomber Zap Archers Knight Musketeer
Giant Skeleton Zap Knight Musketeer Inferno Tower
Giant Skeleton Zap Knight Musketeer Inferno Tower
Inferno Tower Giant Skeleton Knight Musketeer
Zap Archers Musketeer
Archers Knight Musketeer Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Knight
Zap Giant Skeleton Knight Inferno Tower
Inferno Tower Musketeer
Knight Musketeer Inferno Tower Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Knight Inferno Tower
Bomber Archers Musketeer
Inferno Tower Bomber Zap Archers Knight Musketeer Giant Skeleton
Bomber Zap Archers Musketeer Inferno Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Giant Skeleton
Zap Musketeer
Giant Skeleton
Knight Musketeer Giant Skeleton
Bomber Zap
Zap Musketeer
Bomber Archers Musketeer
Zap
Zap
Musketeer
Zap Knight Musketeer
Zap Archers Musketeer
Knight Musketeer
Musketeer
Zap Musketeer
Bomber Zap Musketeer
Musketeer
Bomber
Bomber Zap Archers Musketeer
Bomber Zap
Musketeer Giant Skeleton
Musketeer
Zap Musketeer
Zap Bomber
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Archers Musketeer
Zap Musketeer
Bomber Zap Musketeer
Zap
Giant Skeleton
Zap Archers Musketeer
Zap Archers Musketeer
Knight Musketeer
Bomber Zap Musketeer
Zap Giant Skeleton
Musketeer
Zap Musketeer Giant Skeleton
Zap Musketeer
Zap Musketeer Giant Skeleton

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