My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers
Barbarian Barrel
Archers
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Mini P.E.K.K.A Hog Rider
Fireball
Archers Hog Rider
Poison
Bats Archers
Lightning
Ice Golem Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Archers Fireball Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Archers

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Mini P.E.K.K.A
Archers
Ice Golem Mini P.E.K.K.A Hog Rider
Ice Golem
Bats Archers Hog Rider Mini P.E.K.K.A
Fireball
Hog Rider Freeze The Log
Mini P.E.K.K.A
Bats Archers Ice Golem Hog Rider The Log
Hog Rider
Bats Ice Golem Fireball Freeze The Log Archers Mini P.E.K.K.A
Freeze
Hog Rider Fireball
The Log
Hog Rider Fireball Mini P.E.K.K.A

Defense Synergies 3 12

Bats
Ice Golem Mini P.E.K.K.A Freeze The Log
Archers
Ice Golem Mini P.E.K.K.A The Log
Ice Golem
Archers Bats Fireball Mini P.E.K.K.A The Log
Fireball
The Log Ice Golem Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
The Log Bats Archers Ice Golem Fireball Freeze
Hog Rider
Freeze
Bats Fireball Mini P.E.K.K.A
The Log
Fireball Mini P.E.K.K.A Bats Archers Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball The Log
Mini P.E.K.K.A Bats The Log
Mini P.E.K.K.A Bats Archers Freeze
Mini P.E.K.K.A Bats
Fireball Mini P.E.K.K.A The Log
Fireball Freeze The Log Bats Archers
Bats Archers Fireball Freeze
Ice Golem Fireball The Log
Mini P.E.K.K.A
Archers Ice Golem Mini P.E.K.K.A
Bats Archers Ice Golem Fireball Freeze The Log
Bats Archers Fireball
Mini P.E.K.K.A Bats Fireball Freeze The Log
Fireball Bats Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Freeze The Log
Bats Fireball Mini P.E.K.K.A
Fireball Bats Archers The Log
Freeze The Log Bats Archers Ice Golem Fireball
Mini P.E.K.K.A
Bats Archers Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Ice Golem Fireball
Fireball Archers Ice Golem Mini P.E.K.K.A The Log
Bats Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Ice Golem Fireball The Log
Mini P.E.K.K.A
Fireball Bats Archers Ice Golem Freeze
Mini P.E.K.K.A Bats Archers Ice Golem Fireball
Mini P.E.K.K.A
Freeze Bats Ice Golem Fireball Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Ice Golem Fireball
Archers Fireball
Bats Archers Ice Golem Fireball Mini P.E.K.K.A Freeze The Log
Bats Archers Ice Golem Fireball Mini P.E.K.K.A Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Freeze The Log
Fireball The Log
Fireball The Log
Ice Golem Fireball Freeze The Log
Fireball The Log
Fireball Bats Ice Golem Freeze
Archers The Log
Fireball The Log Ice Golem Freeze
Fireball The Log
Bats Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Archers
Ice Golem Fireball The Log
Fireball Freeze
Ice Golem Fireball The Log
Fireball The Log
Fireball The Log
Fireball Freeze
Bats Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem Freeze The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Bats Archers Ice Golem Fireball
Bats Fireball Freeze
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Freeze
Fireball The Log
Bats Archers Fireball Freeze
Fireball Archers
Freeze
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Ice Golem Fireball
Fireball
Bats Fireball Freeze The Log
Bats Fireball
Fireball Freeze The Log

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