My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Hog Rider Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Heal Spirit
The Log
Goblin Gang Firecracker Heal Spirit Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker Heal Spirit
Royal Delivery
Goblin Gang Firecracker Heal Spirit Hog Rider
Fireball
Goblin Gang Firecracker Hog Rider
Poison
Goblin Gang Firecracker
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Rocket Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Barbarian Barrel Goblin Gang Firecracker Hog Rider Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Zap Barbarian Barrel Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Heal Spirit Barbarian Barrel Mega Knight
Goblin Gang
Hog Rider Firecracker
Firecracker
Zap Hog Rider Goblin Gang Barbarian Barrel Mega Knight
Heal Spirit
Zap Hog Rider Mega Knight
Hog Rider
Zap Goblin Gang Firecracker Heal Spirit Rocket Barbarian Barrel Mega Knight
Rocket
Hog Rider
Barbarian Barrel
Zap Firecracker Hog Rider Mega Knight
Mega Knight
Zap Firecracker Heal Spirit Hog Rider Barbarian Barrel

Defense Synergies 1 8

Zap
Mega Knight Goblin Gang Firecracker Barbarian Barrel
Goblin Gang
Zap Firecracker Barbarian Barrel
Firecracker
Zap Goblin Gang Barbarian Barrel Mega Knight
Heal Spirit
Hog Rider
Rocket
Barbarian Barrel
Zap Goblin Gang Firecracker Mega Knight
Mega Knight
Zap Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker Barbarian Barrel
Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Rocket Mega Knight
Goblin Gang Firecracker Mega Knight
Firecracker Rocket Barbarian Barrel Mega Knight
Goblin Gang Barbarian Barrel Zap Firecracker Mega Knight
Rocket Zap Goblin Gang Firecracker
Rocket Zap Barbarian Barrel Mega Knight
Goblin Gang
Goblin Gang Firecracker Barbarian Barrel Mega Knight
Goblin Gang Zap Firecracker Barbarian Barrel Mega Knight
Zap Goblin Gang Firecracker
Mega Knight Zap Goblin Gang Rocket
Rocket Mega Knight Zap Goblin Gang Firecracker Barbarian Barrel
Goblin Gang Mega Knight
Rocket Zap Goblin Gang Mega Knight
Mega Knight Goblin Gang Firecracker
Mega Knight Zap Goblin Gang Firecracker Barbarian Barrel
Zap Barbarian Barrel Firecracker Mega Knight
Goblin Gang Mega Knight Firecracker Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Barbarian Barrel
Zap Goblin Gang Firecracker Rocket Barbarian Barrel Mega Knight
Goblin Gang Mega Knight Zap Rocket
Goblin Gang Rocket Mega Knight Zap Barbarian Barrel
Goblin Gang Mega Knight
Firecracker Rocket Zap Goblin Gang
Goblin Gang Rocket
Mega Knight
Zap Rocket Mega Knight Firecracker Barbarian Barrel
Goblin Gang
Mega Knight
Rocket Mega Knight Zap
Rocket Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Zap Firecracker Rocket Barbarian Barrel
Mega Knight Zap Firecracker Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Barbarian Barrel
Firecracker Zap Barbarian Barrel
Rocket Barbarian Barrel
Firecracker Rocket Barbarian Barrel
Rocket Zap Firecracker Barbarian Barrel Mega Knight
Firecracker Zap Rocket
Firecracker
Zap Firecracker Barbarian Barrel
Zap Firecracker
Rocket Goblin Gang
Firecracker Rocket Zap Barbarian Barrel
Zap Firecracker Rocket
Rocket Firecracker Barbarian Barrel
Firecracker Rocket Barbarian Barrel
Zap Firecracker Barbarian Barrel
Rocket Zap Firecracker Barbarian Barrel
Firecracker Rocket Barbarian Barrel Mega Knight
Rocket Barbarian Barrel
Rocket
Rocket Zap Firecracker Barbarian Barrel Mega Knight
Rocket Zap Firecracker Barbarian Barrel Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Zap Barbarian Barrel
Zap Firecracker Barbarian Barrel Mega Knight
Firecracker Zap Barbarian Barrel
Zap Mega Knight
Rocket Zap Firecracker Barbarian Barrel
Zap Firecracker
Zap Rocket Firecracker
Zap Rocket Mega Knight
Zap Rocket Firecracker
Mega Knight
Rocket Firecracker
Zap Goblin Gang Rocket Barbarian Barrel
Rocket Zap Firecracker
Barbarian Barrel
Goblin Gang Firecracker Rocket Mega Knight
Zap Firecracker
Rocket Zap
Firecracker Mega Knight
Zap Goblin Gang Firecracker Rocket
Firecracker Zap Rocket
Zap Firecracker Rocket Barbarian Barrel Mega Knight

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