My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Barbarian Barrel Bandit Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Lumberjack Ram Rider
Zap
Bandit Ram Rider
Barbarian Barrel
Heal Spirit Bandit Electro Wizard Magic Archer Lumberjack
The Log
Heal Spirit Bandit Lumberjack Ram Rider
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Bandit Electro Wizard Magic Archer Lumberjack Ram Rider
Fireball
Bandit Electro Wizard Magic Archer Lumberjack Ram Rider
Poison
Electro Wizard Magic Archer
Lightning
Bandit Electro Wizard Magic Archer Lumberjack Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Bandit Fireball Electro Wizard Magic Archer Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Barbarian Barrel Bandit Fireball

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Bandit Lumberjack Ram Rider
Fireball
Electro Wizard Magic Archer Ram Rider
Barbarian Barrel
Bandit Lumberjack Ram Rider
Bandit
Heal Spirit Barbarian Barrel Electro Wizard Magic Archer Lumberjack Ram Rider
Electro Wizard
Fireball Bandit Magic Archer Lumberjack Ram Rider
Magic Archer
Ram Rider Fireball Bandit Electro Wizard Lumberjack
Lumberjack
Heal Spirit Barbarian Barrel Bandit Electro Wizard Magic Archer Ram Rider
Ram Rider
Magic Archer Heal Spirit Fireball Barbarian Barrel Bandit Electro Wizard Lumberjack

Defense Synergies 1 18

Heal Spirit
Fireball
Barbarian Barrel Bandit Electro Wizard Lumberjack Ram Rider
Barbarian Barrel
Fireball Bandit Electro Wizard Magic Archer Lumberjack
Bandit
Fireball Barbarian Barrel Electro Wizard Magic Archer Lumberjack Ram Rider
Electro Wizard
Fireball Barbarian Barrel Bandit Magic Archer Lumberjack Ram Rider
Magic Archer
Barbarian Barrel Bandit Electro Wizard Lumberjack Ram Rider
Lumberjack
Fireball Barbarian Barrel Bandit Electro Wizard Magic Archer Ram Rider
Ram Rider
Fireball Bandit Electro Wizard Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Electro Wizard Magic Archer Ram Rider
Lumberjack Bandit Electro Wizard Ram Rider
Lumberjack Ram Rider Bandit Electro Wizard
Lumberjack Bandit Electro Wizard Ram Rider
Fireball Barbarian Barrel Lumberjack
Fireball Barbarian Barrel Bandit Electro Wizard Magic Archer Lumberjack
Electro Wizard Ram Rider Fireball Magic Archer
Fireball Barbarian Barrel Bandit Electro Wizard Magic Archer Ram Rider
Lumberjack
Barbarian Barrel Bandit Electro Wizard Lumberjack
Electro Wizard Fireball Barbarian Barrel Bandit Magic Archer Lumberjack Ram Rider
Fireball Electro Wizard Magic Archer Ram Rider
Lumberjack Fireball Bandit Electro Wizard Ram Rider
Fireball Barbarian Barrel Electro Wizard Magic Archer Lumberjack
Bandit Electro Wizard Lumberjack Ram Rider
Fireball Bandit Electro Wizard Lumberjack Ram Rider
Fireball Electro Wizard Lumberjack
Fireball Barbarian Barrel Bandit Electro Wizard Magic Archer Lumberjack Ram Rider
Barbarian Barrel Fireball Bandit Electro Wizard Magic Archer Lumberjack Ram Rider
Electro Wizard Lumberjack Ram Rider
Fireball Barbarian Barrel Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Barbarian Barrel Bandit Electro Wizard
Fireball Bandit Electro Wizard Barbarian Barrel Magic Archer Lumberjack
Bandit Lumberjack Electro Wizard Ram Rider
Lumberjack Fireball Barbarian Barrel Bandit Electro Wizard Ram Rider
Bandit Lumberjack Ram Rider
Fireball Electro Wizard Magic Archer Ram Rider
Fireball Bandit Electro Wizard Lumberjack Ram Rider
Lumberjack
Electro Wizard Fireball Barbarian Barrel Bandit Magic Archer
Lumberjack
Fireball Electro Wizard
Fireball Bandit Lumberjack Ram Rider
Fireball Magic Archer
Electro Wizard Fireball Barbarian Barrel Magic Archer Lumberjack
Fireball Barbarian Barrel Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit Electro Wizard Magic Archer Ram Rider
Fireball Barbarian Barrel Bandit Magic Archer
Fireball Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer Ram Rider
Magic Archer
Fireball Barbarian Barrel Magic Archer Ram Rider
Fireball Bandit Ram Rider
Fireball Electro Wizard Lumberjack
Fireball Barbarian Barrel Bandit Electro Wizard Magic Archer Ram Rider
Fireball Magic Archer
Fireball Barbarian Barrel Bandit Magic Archer
Fireball Barbarian Barrel Bandit Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Bandit Magic Archer
Magic Archer Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bandit Electro Wizard Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Bandit Electro Wizard Magic Archer Ram Rider
Fireball Bandit Magic Archer Ram Rider
Fireball Barbarian Barrel Bandit Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball Bandit Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Electro Wizard Fireball Barbarian Barrel Bandit Magic Archer
Fireball Electro Wizard Magic Archer Ram Rider
Fireball Barbarian Barrel
Fireball Electro Wizard Magic Archer Lumberjack
Fireball Magic Archer
Fireball
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Barbarian Barrel Bandit Electro Wizard Magic Archer

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