My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Bandit Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Royal Hogs Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit
Giant Snowball
Royal Hogs
Zap
Royal Hogs Bandit
Barbarian Barrel
Heal Spirit Goblin Cage Royal Hogs Bandit Electro Wizard Magic Archer
The Log
Heal Spirit Goblin Cage Royal Hogs Bandit
Earthquake
Goblin Cage Royal Hogs
Arrows
Heal Spirit Royal Hogs
Royal Delivery
Heal Spirit Goblin Cage Royal Hogs Bandit Electro Wizard Magic Archer
Fireball
Goblin Cage Royal Hogs Bandit Electro Wizard Magic Archer
Poison
Goblin Cage Royal Hogs Electro Wizard Magic Archer
Lightning
Goblin Cage Bandit Electro Wizard Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Bandit Goblin Cage Electro Wizard Magic Archer Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit The Log Bandit Goblin Cage

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Royal Hogs Goblin Cage Bandit Mega Knight
Goblin Cage
Heal Spirit Royal Hogs The Log Bandit Magic Archer
Royal Hogs
Heal Spirit Goblin Cage The Log Bandit Electro Wizard Magic Archer Mega Knight
The Log
Goblin Cage Royal Hogs Bandit Magic Archer Mega Knight
Bandit
Heal Spirit Goblin Cage Royal Hogs The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard
Royal Hogs Bandit Magic Archer Mega Knight
Magic Archer
Goblin Cage Royal Hogs The Log Bandit Electro Wizard Mega Knight
Mega Knight
Heal Spirit Royal Hogs The Log Bandit Electro Wizard Magic Archer

Defense Synergies 0 14

Heal Spirit
Goblin Cage
The Log Bandit Electro Wizard Magic Archer
Royal Hogs
The Log
Goblin Cage Bandit Electro Wizard Magic Archer Mega Knight
Bandit
Goblin Cage The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard
Goblin Cage The Log Bandit Magic Archer Mega Knight
Magic Archer
Goblin Cage The Log Bandit Electro Wizard Mega Knight
Mega Knight
The Log Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log Electro Wizard Magic Archer
Goblin Cage The Log Bandit Electro Wizard Mega Knight
Goblin Cage Mega Knight Bandit Electro Wizard
Goblin Cage Bandit Electro Wizard Mega Knight
Goblin Cage The Log Mega Knight
The Log Bandit Electro Wizard Magic Archer Mega Knight
Electro Wizard Goblin Cage Magic Archer
Goblin Cage The Log Bandit Electro Wizard Magic Archer Mega Knight
Goblin Cage
Bandit Electro Wizard Mega Knight
Electro Wizard The Log Bandit Magic Archer Mega Knight
Electro Wizard Magic Archer
Goblin Cage Mega Knight The Log Bandit Electro Wizard
Mega Knight Goblin Cage The Log Electro Wizard Magic Archer
Goblin Cage Bandit Electro Wizard Mega Knight
Goblin Cage The Log Bandit Electro Wizard Mega Knight
Mega Knight Goblin Cage Electro Wizard
Goblin Cage Mega Knight The Log Bandit Electro Wizard Magic Archer
Goblin Cage The Log Bandit Electro Wizard Magic Archer Mega Knight
Goblin Cage Electro Wizard
Mega Knight The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Bandit Electro Wizard
Bandit Electro Wizard The Log Magic Archer Mega Knight
Bandit Mega Knight Goblin Cage The Log Electro Wizard
Mega Knight Goblin Cage The Log Bandit Electro Wizard
Goblin Cage Bandit Mega Knight
Electro Wizard Magic Archer
Goblin Cage Bandit Electro Wizard
Mega Knight Goblin Cage
Goblin Cage Electro Wizard Mega Knight The Log Bandit Magic Archer
Goblin Cage
Mega Knight Goblin Cage
Mega Knight Goblin Cage The Log Electro Wizard
Mega Knight Goblin Cage Bandit
Goblin Cage Magic Archer Mega Knight
Electro Wizard Goblin Cage The Log Magic Archer
Mega Knight Goblin Cage The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Bandit
The Log Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer
The Log
The Log Magic Archer Mega Knight
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Bandit
Electro Wizard
The Log Bandit Electro Wizard Magic Archer
Magic Archer
The Log Bandit Magic Archer
Bandit Magic Archer
The Log Magic Archer
The Log Bandit Magic Archer
Magic Archer The Log Bandit Mega Knight
The Log Bandit Electro Wizard Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Magic Archer Mega Knight
The Log Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer Mega Knight
The Log Bandit Magic Archer
Electro Wizard Magic Archer
Electro Wizard
The Log Bandit Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Bandit Magic Archer
Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Bandit Electro Wizard Magic Archer Mega Knight

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