My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Flying Machine Zappies Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Flying Machine Royal Hogs Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit
Giant Snowball
Flying Machine Zappies Royal Hogs
Zap
Flying Machine Zappies Royal Hogs Bandit
Barbarian Barrel
Heal Spirit Goblin Cage Zappies Royal Hogs Bandit
The Log
Heal Spirit Goblin Cage Zappies Royal Hogs Bandit
Earthquake
Goblin Cage Zappies Royal Hogs
Arrows
Heal Spirit Flying Machine Zappies Royal Hogs
Royal Delivery
Heal Spirit Goblin Cage Flying Machine Zappies Royal Hogs Bandit
Fireball
Goblin Cage Flying Machine Zappies Royal Hogs Bandit
Poison
Goblin Cage Flying Machine Zappies Royal Hogs
Lightning
Goblin Cage Bandit
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bandit Fireball Goblin Cage Flying Machine Zappies Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Bandit Fireball Goblin Cage

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Royal Hogs Goblin Cage Zappies Bandit Mega Knight
Fireball
Royal Hogs Mega Knight
Goblin Cage
Heal Spirit Flying Machine Royal Hogs Bandit
Flying Machine
Goblin Cage Zappies Royal Hogs Mega Knight
Zappies
Heal Spirit Flying Machine Royal Hogs Bandit Mega Knight
Royal Hogs
Heal Spirit Fireball Goblin Cage Flying Machine Zappies Bandit Mega Knight
Bandit
Heal Spirit Goblin Cage Zappies Royal Hogs Mega Knight
Mega Knight
Heal Spirit Fireball Flying Machine Zappies Royal Hogs Bandit

Defense Synergies 0 13

Heal Spirit
Fireball
Goblin Cage Zappies Bandit Mega Knight
Goblin Cage
Fireball Flying Machine Zappies Bandit
Flying Machine
Goblin Cage Zappies Bandit Mega Knight
Zappies
Fireball Goblin Cage Flying Machine Bandit Mega Knight
Royal Hogs
Bandit
Fireball Goblin Cage Flying Machine Zappies Mega Knight
Mega Knight
Fireball Flying Machine Zappies Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Flying Machine Zappies
Goblin Cage Flying Machine Zappies Bandit Mega Knight
Goblin Cage Mega Knight Zappies Bandit
Goblin Cage Zappies Bandit Mega Knight
Fireball Goblin Cage Mega Knight
Fireball Flying Machine Zappies Bandit Mega Knight
Fireball Goblin Cage Flying Machine Zappies
Fireball Goblin Cage Flying Machine Bandit Mega Knight
Zappies Goblin Cage
Zappies Bandit Mega Knight
Fireball Flying Machine Zappies Bandit Mega Knight
Fireball Flying Machine Zappies
Goblin Cage Mega Knight Fireball Flying Machine Zappies Bandit
Fireball Mega Knight Goblin Cage Zappies
Goblin Cage Zappies Bandit Mega Knight
Fireball Goblin Cage Zappies Bandit Mega Knight
Mega Knight Fireball Goblin Cage Zappies
Fireball Goblin Cage Mega Knight Flying Machine Zappies Bandit
Goblin Cage Fireball Flying Machine Zappies Bandit Mega Knight
Goblin Cage Zappies
Mega Knight Fireball Flying Machine Zappies Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Goblin Cage Zappies Bandit
Fireball Bandit Flying Machine Mega Knight
Zappies Bandit Mega Knight Goblin Cage
Mega Knight Fireball Goblin Cage Zappies Bandit
Goblin Cage Zappies Bandit Mega Knight
Fireball Flying Machine Zappies
Fireball Goblin Cage Flying Machine Zappies Bandit
Mega Knight Goblin Cage Zappies
Goblin Cage Mega Knight Fireball Flying Machine Zappies Bandit
Goblin Cage Zappies
Mega Knight Goblin Cage Flying Machine Zappies
Mega Knight Fireball Goblin Cage
Mega Knight Fireball Goblin Cage Zappies Bandit
Fireball Goblin Cage Flying Machine Zappies Mega Knight
Zappies Fireball Goblin Cage Flying Machine
Mega Knight Fireball Goblin Cage Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Bandit
Fireball Flying Machine Bandit
Fireball Flying Machine Bandit
Fireball Flying Machine
Fireball Mega Knight
Fireball Flying Machine
Flying Machine
Fireball Flying Machine
Fireball Flying Machine Bandit
Fireball
Fireball Flying Machine Bandit
Fireball Flying Machine
Flying Machine Fireball Bandit
Fireball Flying Machine Bandit
Fireball Flying Machine
Fireball Flying Machine Bandit
Fireball Flying Machine Bandit Mega Knight
Fireball
Fireball Flying Machine Bandit Mega Knight
Fireball Flying Machine Mega Knight
Fireball Mega Knight
Fireball
Fireball Flying Machine
Fireball Mega Knight
Fireball Flying Machine Bandit
Fireball Flying Machine Bandit Mega Knight
Fireball Bandit
Fireball Flying Machine
Fireball Flying Machine Zappies
Fireball
Fireball Bandit Mega Knight
Fireball Zappies
Mega Knight
Fireball
Fireball Flying Machine Zappies Bandit
Fireball Flying Machine Zappies
Fireball
Fireball Flying Machine Mega Knight
Fireball Flying Machine
Fireball
Flying Machine Mega Knight
Fireball Flying Machine Zappies
Fireball Flying Machine Zappies
Fireball Flying Machine Bandit Mega Knight

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