My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Miner
Giant Snowball
Minions Tombstone Balloon Miner Lumberjack
Zap
Minions Tombstone Balloon
Barbarian Barrel
Heal Spirit Tombstone Wizard Lumberjack
The Log
Heal Spirit Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Minions Heal Spirit Tombstone
Royal Delivery
Minions Heal Spirit Wizard Balloon Miner Lumberjack
Fireball
Minions Tombstone Wizard Balloon Lumberjack
Poison
Minions Tombstone Wizard Balloon
Lightning
Tombstone Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tombstone Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Minions Tombstone Tornado Miner Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Minions Tombstone Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Heal Spirit Balloon Lumberjack
Heal Spirit
Balloon Minions Wizard Lumberjack
Tombstone
Wizard
Tornado Heal Spirit Balloon Miner Lumberjack
Tornado
Wizard Balloon
Balloon
Heal Spirit Miner Lumberjack Minions Wizard Tornado
Miner
Minions Balloon Wizard Lumberjack
Lumberjack
Balloon Minions Heal Spirit Wizard Miner

Defense Synergies 1 5

Minions
Tombstone Lumberjack
Heal Spirit
Tombstone
Minions Wizard Lumberjack
Wizard
Tornado Tombstone Lumberjack
Tornado
Wizard
Balloon
Miner
Lumberjack
Minions Tombstone Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Wizard
Lumberjack Minions Tombstone
Tornado Lumberjack Minions Tombstone
Lumberjack Minions Tombstone
Tombstone Tornado Lumberjack
Tornado Minions Lumberjack
Minions Tornado Tombstone Wizard
Minions Tombstone Tornado Lumberjack
Tornado Miner Lumberjack
Minions Tombstone Wizard Tornado Lumberjack
Minions Wizard Tornado
Tombstone Lumberjack Minions Wizard
Wizard Minions Tombstone Tornado Lumberjack
Tombstone Lumberjack
Tornado Lumberjack
Wizard Minions Tombstone Tornado Lumberjack
Tombstone Minions Wizard Tornado Lumberjack
Wizard Tornado Minions Tombstone Lumberjack
Tornado Lumberjack
Wizard Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone
Wizard Miner Lumberjack
Tombstone Lumberjack Minions
Lumberjack Tornado
Tombstone Lumberjack
Wizard Minions Tornado
Minions Tombstone Lumberjack
Lumberjack
Minions Tombstone Tornado
Tombstone
Minions Tombstone Lumberjack
Tornado
Tombstone Wizard Lumberjack
Wizard
Tombstone Minions Tornado Lumberjack
Minions Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Miner
Miner
Wizard
Wizard Minions Tornado
Wizard Tornado
Wizard Tornado
Miner Wizard Tornado
Minions Tornado Lumberjack
Miner Wizard Tornado
Wizard Tornado
Miner
Minions
Wizard
Wizard
Tornado
Minions
Wizard
Wizard Tornado Miner
Minions
Wizard Tornado
Tornado
Tornado Wizard
Miner Wizard Tornado
Wizard Tornado Miner
Miner Tornado
Wizard Tornado
Minions Wizard
Wizard Miner
Wizard
Minions Tombstone
Wizard Tornado
Miner Wizard Lumberjack
Wizard
Tornado
Minions Tornado
Tornado
Tornado Miner

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