My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Sparky
Giant Snowball
Clone Princess
Zap
Clone Princess Sparky
Barbarian Barrel
Heal Spirit Bomb Tower Clone Princess Ice Wizard Magic Archer Sparky
The Log
Heal Spirit Clone Princess Sparky
Earthquake
Bomb Tower Clone
Arrows
Heal Spirit Clone Princess
Royal Delivery
Heal Spirit Clone Princess Ice Wizard Magic Archer Sparky
Fireball
Bomb Tower Clone Princess Ice Wizard Magic Archer Sparky
Poison
Bomb Tower Clone Princess Ice Wizard Magic Archer Sparky
Lightning
Bomb Tower Ice Wizard Magic Archer Sparky
Rocket
Bomb Tower Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Princess Ice Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Clone Princess Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Clone Princess Ice Wizard Bomb Tower Magic Archer Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Heal Spirit Clone Princess

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Sparky
Bomb Tower
Mirror
Princess Magic Archer Sparky
Clone
Magic Archer Sparky
Princess
Mirror Sparky
Ice Wizard
Magic Archer
Mirror Clone
Sparky
Heal Spirit Mirror Clone Princess

Defense Synergies 0 8

Heal Spirit
Bomb Tower
Mirror Ice Wizard Magic Archer
Mirror
Bomb Tower Princess Ice Wizard Magic Archer Sparky
Clone
Princess
Mirror Ice Wizard
Ice Wizard
Bomb Tower Mirror Princess
Magic Archer
Bomb Tower Mirror
Sparky
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Sparky
Bomb Tower Sparky Ice Wizard
Bomb Tower Sparky Ice Wizard
Bomb Tower Sparky Ice Wizard
Bomb Tower Princess Sparky
Bomb Tower Ice Wizard Magic Archer
Bomb Tower Princess Ice Wizard Magic Archer
Bomb Tower Magic Archer Sparky
Sparky Bomb Tower Princess Ice Wizard
Ice Wizard Sparky
Ice Wizard Bomb Tower Princess Magic Archer
Princess Ice Wizard Magic Archer
Bomb Tower Sparky Ice Wizard
Bomb Tower Sparky Princess Magic Archer
Sparky Bomb Tower
Bomb Tower Sparky
Bomb Tower Sparky
Bomb Tower Ice Wizard Magic Archer
Bomb Tower Princess Ice Wizard Magic Archer
Sparky Bomb Tower
Bomb Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Bomb Tower Magic Archer
Bomb Tower Sparky
Sparky
Sparky
Bomb Tower Princess Ice Wizard Magic Archer
Sparky Bomb Tower Ice Wizard
Bomb Tower Sparky
Bomb Tower Magic Archer Sparky
Sparky
Bomb Tower Sparky
Bomb Tower Sparky
Bomb Tower Princess Magic Archer Sparky
Sparky Bomb Tower Magic Archer
Bomb Tower Princess Ice Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Sparky
Princess Ice Wizard Magic Archer
Magic Archer Sparky
Sparky
Magic Archer Sparky
Princess Ice Wizard Magic Archer
Princess Magic Archer Sparky
Princess Ice Wizard Magic Archer
Sparky
Princess Magic Archer Sparky
Princess Magic Archer
Princess Magic Archer Sparky
Princess Magic Archer
Princess Magic Archer Sparky
Princess Magic Archer Sparky
Magic Archer Princess Sparky
Sparky
Sparky
Princess Magic Archer Sparky
Princess Magic Archer
Magic Archer Sparky
Princess
Sparky
Princess Ice Wizard Magic Archer Sparky
Princess Ice Wizard Magic Archer Sparky
Princess Magic Archer Sparky
Magic Archer Sparky
Princess Ice Wizard Magic Archer Sparky
Sparky
Magic Archer Sparky
Princess Magic Archer Sparky
Sparky
Princess Magic Archer Sparky
Princess Magic Archer
Princess Ice Wizard Magic Archer
Princess Magic Archer Sparky
Princess Magic Archer
Sparky
Sparky
Princess Magic Archer Sparky
Princess Magic Archer
Princess Magic Archer Sparky

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