My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Heal Spirit Three Musketeers Executioner Electro Wizard
The Log
Heal Spirit Three Musketeers
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Three Musketeers Executioner P.E.K.K.A Electro Wizard
Fireball
Three Musketeers Executioner Electro Wizard
Poison
Three Musketeers Executioner Electro Wizard
Lightning
Three Musketeers Executioner Electro Wizard
Rocket
Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Freeze Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Freeze Electro Wizard Executioner Lightning P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit The Log Freeze Electro Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Three Musketeers P.E.K.K.A
Three Musketeers
Heal Spirit The Log
Freeze
Executioner
P.E.K.K.A The Log
Lightning
P.E.K.K.A
Electro Wizard Heal Spirit Executioner The Log
The Log
Three Musketeers Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 1 6

Heal Spirit
Three Musketeers
The Log
Freeze
Electro Wizard
Executioner
The Log
Lightning
The Log
P.E.K.K.A
The Log Electro Wizard
The Log
P.E.K.K.A Three Musketeers Executioner Lightning Electro Wizard
Electro Wizard
Freeze P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Executioner The Log Electro Wizard
P.E.K.K.A Three Musketeers Executioner The Log Electro Wizard
Three Musketeers P.E.K.K.A Freeze Executioner Lightning Electro Wizard
Three Musketeers P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A The Log
Freeze The Log Executioner Electro Wizard
Three Musketeers Lightning Electro Wizard Freeze Executioner
Lightning P.E.K.K.A The Log Electro Wizard
Three Musketeers P.E.K.K.A
Electro Wizard
Executioner Electro Wizard Freeze The Log
Three Musketeers Executioner Electro Wizard
P.E.K.K.A Three Musketeers Freeze Lightning The Log Electro Wizard
Three Musketeers Executioner Freeze P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Three Musketeers Electro Wizard
Three Musketeers Freeze Lightning P.E.K.K.A The Log Electro Wizard
Three Musketeers Executioner P.E.K.K.A Electro Wizard
Three Musketeers Executioner The Log Electro Wizard
Freeze Executioner The Log Electro Wizard
P.E.K.K.A Three Musketeers Electro Wizard
Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Executioner Lightning The Log
P.E.K.K.A Lightning The Log Electro Wizard
Lightning P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Three Musketeers Executioner
Executioner Three Musketeers Freeze Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A
Freeze Lightning P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Three Musketeers
P.E.K.K.A
Lightning P.E.K.K.A The Log Electro Wizard
Lightning P.E.K.K.A Three Musketeers Executioner
Three Musketeers Executioner
Electro Wizard Three Musketeers Freeze Executioner Lightning P.E.K.K.A The Log
Executioner Freeze P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Freeze The Log
Executioner The Log Electro Wizard
Lightning The Log
Lightning Freeze The Log
Executioner The Log
Executioner Freeze
Executioner The Log
The Log Freeze Executioner Lightning
The Log Lightning
Lightning Three Musketeers Electro Wizard
Lightning The Log Electro Wizard
Lightning Executioner
Lightning Three Musketeers Executioner The Log
Lightning Freeze
Lightning The Log
Lightning Three Musketeers Executioner The Log
Lightning Three Musketeers Executioner The Log
Lightning Three Musketeers Freeze
Lightning
Lightning Three Musketeers Executioner The Log Electro Wizard
Lightning The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Freeze The Log Executioner
The Log Executioner Lightning Electro Wizard
Lightning The Log
Lightning The Log
Lightning Executioner Electro Wizard
Lightning Electro Wizard Freeze
Lightning
Lightning The Log
Lightning Freeze Electro Wizard
P.E.K.K.A
Lightning The Log
Lightning Electro Wizard Freeze
Lightning Three Musketeers Executioner Electro Wizard
Freeze
The Log
Lightning Three Musketeers Executioner Electro Wizard
The Log Executioner Lightning
Lightning
Three Musketeers Executioner P.E.K.K.A
Freeze Lightning The Log Electro Wizard
Executioner Lightning Electro Wizard
Lightning Freeze Executioner The Log Electro Wizard

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