My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Lumberjack
Zap
Archers Minions
Barbarian Barrel
Archers Heal Spirit Valkyrie Wizard Ice Wizard Lumberjack
The Log
Archers Heal Spirit Lumberjack
Earthquake
Archers
Arrows
Archers Minions Heal Spirit
Royal Delivery
Archers Minions Heal Spirit Valkyrie Wizard Ice Wizard Lumberjack
Fireball
Archers Minions Wizard Ice Wizard Lumberjack
Poison
Archers Minions Wizard Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Archers Minions Ice Wizard Valkyrie Lumberjack Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Archers Minions Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Heal Spirit Lumberjack
Minions
Heal Spirit Valkyrie Lumberjack
Heal Spirit
Archers Minions Valkyrie Wizard Lumberjack
Valkyrie
Archers Lumberjack Minions Heal Spirit Wizard
Wizard
Heal Spirit Valkyrie Lumberjack
Rocket
Ice Wizard
Lumberjack
Lumberjack
Valkyrie Archers Minions Heal Spirit Wizard Ice Wizard

Defense Synergies 2 11

Archers
Valkyrie Minions Ice Wizard Lumberjack
Minions
Valkyrie Archers Ice Wizard Lumberjack
Heal Spirit
Valkyrie
Archers Minions Wizard Ice Wizard Lumberjack
Wizard
Valkyrie Ice Wizard Lumberjack
Rocket
Ice Wizard
Archers Minions Valkyrie Wizard Lumberjack
Lumberjack
Archers Minions Valkyrie Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Valkyrie Wizard
Lumberjack Minions Valkyrie Ice Wizard
Rocket Lumberjack Archers Minions Valkyrie Ice Wizard
Lumberjack Minions Valkyrie Ice Wizard
Valkyrie Rocket Lumberjack
Archers Minions Valkyrie Ice Wizard Lumberjack
Minions Rocket Archers Wizard Ice Wizard
Rocket Valkyrie
Minions Ice Wizard Lumberjack
Archers Valkyrie Ice Wizard Lumberjack
Archers Minions Valkyrie Ice Wizard Wizard Lumberjack
Minions Archers Wizard Ice Wizard
Lumberjack Minions Valkyrie Wizard Rocket Ice Wizard
Valkyrie Wizard Rocket Minions Lumberjack
Lumberjack
Rocket Lumberjack
Wizard Minions Valkyrie Lumberjack
Archers Minions Valkyrie Wizard Ice Wizard Lumberjack
Valkyrie Wizard Archers Minions Ice Wizard Lumberjack
Lumberjack
Valkyrie Wizard Archers Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Archers
Archers Valkyrie Wizard Rocket Lumberjack
Lumberjack Minions Valkyrie Rocket
Valkyrie Rocket Lumberjack
Valkyrie Lumberjack
Wizard Rocket Archers Minions Ice Wizard
Rocket Archers Minions Valkyrie Ice Wizard Lumberjack
Valkyrie Lumberjack
Rocket Minions Valkyrie
Minions Valkyrie Lumberjack
Rocket Valkyrie
Rocket Valkyrie Wizard Lumberjack
Wizard Archers Valkyrie
Archers Minions Valkyrie Rocket Lumberjack
Minions Valkyrie Archers Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Ice Wizard
Rocket
Valkyrie Rocket
Wizard Rocket Valkyrie
Wizard Minions Rocket Ice Wizard
Archers Wizard
Wizard Ice Wizard
Wizard
Rocket Minions Lumberjack
Rocket Valkyrie Wizard
Archers Wizard Rocket
Rocket
Minions Rocket
Rocket Wizard
Wizard Rocket
Rocket
Minions Rocket
Rocket Archers Wizard
Rocket Valkyrie Wizard
Rocket Minions
Rocket Wizard
Rocket
Rocket
Valkyrie Wizard Ice Wizard
Wizard Ice Wizard
Wizard
Rocket
Archers Wizard Ice Wizard
Rocket Minions Wizard
Wizard Rocket
Rocket
Rocket Wizard
Archers Minions Rocket
Rocket Archers Wizard Ice Wizard
Valkyrie Wizard Rocket Lumberjack
Wizard
Rocket
Minions Rocket
Rocket
Rocket

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